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Opponent

  1. Frequency

    A check is done every 12.5 seconds (0.83 real second):

    • The character meets an opponent if a random number between 0 and his unnoticeability is 0 (probability = (1 / (unnoticeability + 1) %).

    For example, at each check:

    • A character having an unnoticeability of 32 (initial value) has a probability of 3% to meet an encounter.
    • A character having an unnoticeability of 0 always meets an opponent.

    The higher the unnoticeability, the lower the encounter frequency.

    The checks are done in establishmeents too, that's why the character often encounters someone when leaving.

    The following graph gives the cumulated probabilities for various unnoticeability values.

    Encounter Probability

    We can see that:

    Unnoticeability~99% reached at
    RealIngame
    161 mn15 mn
    322 mn30 mn
    483 mn45 mn

    If the character heading is near a wall, another heading is chosen to let the opponent come in (there's no relationship with being surprised).

  2. Creation

    The opponent is chosen according to the situation:

    • The location of the character: indoor or outdoor.
    • The weather: rainy or not.
    • The character invisibility (if raining, the character invisibility is cancelled just before the selection).
    • The current time of the day.
    LocationRainyInvisibleTimeSituation
    Indoor N6h - 19hDay
    19h - 6hNight
    Y Invisible
    OutdoorNN6h - 19hDay
    19h - 6hNight
    Y Invisible
    Y  Rainy

    The opponent type is randomly selected among the list of the current situation:

    Day
    %Opponent type
    10.16 %Thiefs
    13.67 %Fighters
    39.06 %Citizens
    7.81 %Nobility
    29.30 %Spellcasters and Assassin
    Night
    %Opponent type
    17.58 %Thiefs
    11.72 %Fighters
    1.56 %Citizens
    0.78 %Nobility
    3.91 %Spellcasters and Assassin
    11.72 %Fantasy
    9.77 %Wandering Animals
    7.81 %Slims
    1.95 %Specials
    33.20 %Undeads
    Rainy
    %Opponent type
    8.98 %Thiefs
    8.59 %Fighters
    17.19 %Spellcasters and Assassin
    16.41 %Fantasy
    7.81 %Wandering Animals
    41.02 %Undeads
    Invisible
    %Opponent type
    74.61 %Undeads and Ghost
    1.95 %Spellcasters and Assassin
    23.44 %Undeads

    Then the opponent is randomly chosen among the list of the previously selected type:

    Thiefs
    %Opponent
    39.45 %Mugger
    19.53 %Cutthroat
    9.77 %Thief
    4.69 %Robber
    3.52 %Brigand
    23.05 %Master Thief
    Fighters
    %Opponent
    21.48 %Fighter
    17.97 %Swordsman
    16.41 %Warrior
    11.72 %Gladiator
    7.81 %Knight (v1)
    1.95 %Weaponmaster
    22.66 %Champion
    Citizens
    %Opponent
    4.30 %Pauper
    15.63 %Courier
    19.53 %Commoner
    19.53 %Merchant
    41.02 %Guard (v1)
    Nobility
    %Opponent
    23.83 %Nobleman
    15.63 %Guard (v2)
    60.55 %Knight (v2)
    Spellcasters and Assassin
    %Opponent
    23.83 %Apprentice
    23.44 %Acolyte
    15.63 %Novice
    10.94 %Wizard
    1.56 %Mage
    1.56 %Assassin
    23.05 %Arch-Mage
    Fantasy
    %Opponent
    16.02 %Gnoll
    11.72 %Goblin
    11.72 %Hobbit
    11.72 %Orc
    11.72 %Dwarf
    7.81 %Troll
    29.30 %Giant
    Wandering Animals
    %Opponent
    70.70 %Giant Rat
    29.30 %Wolf
    Slims
    %Opponent
    58.98 %Brown Mold
    41.02 %Black Slime
    Specials
    %Opponent
    70.70 %Small Dragon
    29.30 %Nightstalker
    Undeads
    %Opponent
    20.70 %Skeleton
    18.75 %Zombie
    17.19 %Gremlin
    7.81 %Imp
    7.81 %Ghoul
    3.13 %Wraith
    1.56 %Specter
    23.05 %Ghost (v1)
    Undeads and Ghost
    %Opponent
    4.30 %Ghost (v2)
    16.41 %Skeleton
    18.75 %Zombie
    17.19 %Gremlin
    7.81 %Imp
    7.81 %Ghoul
    3.13 %Wraith
    1.56 %Specter
    23.05 %Ghost (v1)

    The following table is obtained by combining the types with the situations. It gives the opponent distribution according to the situation:

    Day
    %Opponent
    16.02 %Guard (v1)
    7.63 %Commoner
    7.63 %Merchant
    6.98 %Apprentice
    6.87 %Acolyte
    6.75 %Arch-Mage
    6.10 %Courier
    4.73 %Knight (v2)
    4.58 %Novice
    4.01 %Mugger
    3.20 %Wizard
    3.10 %Champion
    2.94 %Fighter
    2.46 %Swordsman
    2.34 %Master Thief
    2.24 %Warrior
    1.98 %Cutthroat
    1.86 %Nobleman
    1.68 %Pauper
    1.60 %Gladiator
    1.22 %Guard (v2)
    1.07 %Knight (v1)
    0.99 %Thief
    0.48 %Robber
    0.46 %Mage
    0.46 %Assassin
    0.36 %Brigand
    0.27 %Weaponmaster
    Night
    %Opponent
    7.65 %Ghost (v1)
    6.94 %Mugger
    6.90 %Giant Rat
    6.87 %Skeleton
    6.23 %Zombie
    5.71 %Gremlin
    4.61 %Brown Mold
    4.05 %Master Thief
    3.43 %Cutthroat
    3.43 %Giant
    3.20 %Black Slime
    2.86 %Wolf
    2.66 %Champion
    2.59 %Imp
    2.59 %Ghoul
    2.52 %Fighter
    2.11 %Swordsman
    1.92 %Warrior
    1.88 %Gnoll
    1.72 %Thief
    1.38 %Small Dragon
    1.37 %Gladiator
    1.37 %Goblin
    1.37 %Hobbit
    1.37 %Orc
    1.37 %Dwarf
    1.04 %Wraith
    0.93 %Apprentice
    0.92 %Knight (v1)
    0.92 %Acolyte
    0.92 %Troll
    0.90 %Arch-Mage
    0.82 %Robber
    0.64 %Guard (v1)
    0.62 %Brigand
    0.61 %Novice
    0.57 %Nightstalker
    0.52 %Specter
    0.47 %Knight (v2)
    0.43 %Wizard
    0.31 %Commoner
    0.31 %Merchant
    0.24 %Courier
    0.23 %Weaponmaster
    0.19 %Nobleman
    0.12 %Guard (v2)
    0.07 %Pauper
    0.06 %Mage
    0.06 %Assassin
    Rainy
    %Opponent
    9.45 %Ghost (v1)
    8.49 %Skeleton
    7.69 %Zombie
    7.05 %Gremlin
    5.52 %Giant Rat
    4.81 %Giant
    4.10 %Apprentice
    4.03 %Acolyte
    3.96 %Arch-Mage
    3.54 %Mugger
    3.20 %Imp
    3.20 %Ghoul
    2.69 %Novice
    2.63 %Gnoll
    2.29 %Wolf
    2.07 %Master Thief
    1.95 %Champion
    1.92 %Goblin
    1.92 %Hobbit
    1.92 %Orc
    1.92 %Dwarf
    1.88 %Wizard
    1.85 %Fighter
    1.75 %Cutthroat
    1.54 %Swordsman
    1.41 %Warrior
    1.28 %Troll
    1.28 %Wraith
    1.01 %Gladiator
    0.88 %Thief
    0.67 %Knight (v1)
    0.64 %Specter
    0.42 %Robber
    0.32 %Brigand
    0.27 %Mage
    0.27 %Assassin
    0.17 %Weaponmaster
    Invisible
    %Opponent
    22.60 %Ghost (v1)
    18.38 %Zombie
    17.09 %Skeleton
    16.85 %Gremlin
    7.66 %Imp
    7.66 %Ghoul
    3.21 %Ghost (v2)
    3.06 %Wraith
    1.53 %Specter
    0.47 %Apprentice
    0.46 %Acolyte
    0.45 %Arch-Mage
    0.31 %Novice
    0.21 %Wizard
    0.03 %Mage
    0.03 %Assassin

    Strength, intelligence, skill, speed and hit points stats are increased according to the character level:

    • stat = Random [base stat minimum; base stat maximum] + character level / 2

    A primary weapon (and armor) is chosen among the opponent weapons (and armor) list.

    A secondary weapon (and armor) distinct from the primary is chosen if the list contains more than 1 item.

    Even if the opponent holds 2 weapons and 2 pieces of armor, only the primaries are used.

  3. Melody

    The type of the melody played when the character encounters someone depends on the opponent alignment. The melody is then randomly selected among the type.

    The 2 last ones of the type C are almost identical, human hearing can't discern the different tone used.

    Type A
    (0 - 63)
    Nightstalker
    Specter
    Wraith
    Brown Mold
    Gremlin
    Black Slime
    Zombie
    Giant Rat
    Orc
    Imp
    Wolf
    Skeleton
    Ghost (v1)
    Assassin
    Ghost (v2)
    Ghoul
    Gnoll
    Goblin
    Troll
    Type B
    (64 - 175)
    Master Thief
    Cutthroat
    Brigand
    Thief
    Mugger
    Robber
    Fighter
    Gladiator
    Warrior
    Small Dragon
    Knight (v1)
    Swordsman
    Weaponmaster
    Champion
    Pauper
    Merchant
    Hobbit
    Dwarf
    Giant
    Commoner
    Acolyte
    Courier
    Apprentice
    Novice
    Wizard
    Mage
    Type C
    (176 - 255)
    Arch-Mage
    Guard (v1)
    Nobleman
    Knight (v2)
    Guard (v2)

    Music of type A is only played with evil opponents. Type B is used by bad and neutral opponents (besides Arch-Mage and Guard). Type C corresponds to Arch-Mage, Guard and good opponents.

     
    0 Alignment 255
    Behavior
      Evil Bad Neutral Good  
    Music
      Type A Type B Type C  
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