The character can sleep up to 12 hours at the inn. The room base price does not depend on the rent duration.
- Fatigue rate is null.
- Thirst rate is halved.
- Hunger rate is halved.
- Every hour:
- Fatigue is decreased by 1.
- If the sleep for this hour is restful (see below), fatigue is decreased by an extra value of 6 and hit points are increased by 6.
The probability to have a restful sleep increases with the room quality.
According to the above rule, the average fatigue recovered per hour while sleeping is:
- average fatigue recovered per hour = 1 + 6 * probability for a restful sleep
The optimal sleeping time is reached when the daily recover reaches the daily fatigue:
- daily recover = daily fatigue
Which gives with a time unit of 1 hour:
- average fatigue recovered per hour * number of hours asleep = fatigue increased per hour * number of hours awake
The character becomes tired at a rate of 2 every hour:
- average fatigue recovered per hour * number of hours asleep = 2 * number of hours awake
By replacing the average fatigue recovered per hour, it becomes:
- (1 + 6 * probability for a restful sleep) * number of hours asleep = 2 * number of hours awake
The number of hours the character is awake is equal to 24 minus the number of hours asleep:
- (1 + 6 * probability for a restful sleep) * number of hours asleep = 2 * (24 - number of hours asleep)
The optimal sleeping time is then deduced:
- (1 + 6 * probability for a restful sleep) * number of hours asleep + 2 * number of hours asleep = 48
- number of hours asleep * (3 + 6 * probability for a restful sleep) = 48
- number of hours asleep = 48 / (3 + 6 * probability for a restful sleep)
The column 'average needed hours of rest each day' in the following table is the optimal sleeping time.
a restful sleep
for 1 %
recovered per hour
hours of rest
in the day
|Average base cost|
for each hour awake
|the common area floor||10||30||11.72 %||0.85||1.70||12.97 hours||11.03 hours||1.81|
|a bed with no bath||20||45||17.58 %||1.14||2.05||11.85 hours||12.15 hours||1.65|
|a bed with common bath||30||60||23.44 %||1.28||2.41||10.88 hours||13.12 hours||2.29|
|a room with common bath||40||85||33.20 %||1.20||2.99||9.62 hours||14.38 hours||2.78|
|a room with bath||50||100||39.06 %||1.28||3.34||8.99 hours||15.01 hours||3.33|
|a Premium Room||100||140||54.69 %||1.83||4.28||7.64 hours||16.36 hours||6.11|
|a Deluxe Room||200||170||66.41 %||3.01||4.98||6.88 hours||17.12 hours||11.68|
|a Small Suite||400||200||78.13 %||5.12||5.69||6.24 hours||17.76 hours||22.52|
|a Suite||800||240||93.75 %||8.53||6.63||5.56 hours||18.44 hours||43.39|
|Our BEST Suite||1600||255||99.61 %||16.06||6.98||5.35 hours||18.65 hours||85.77|
- For example, if the character wants to rest an average of 9 hours per day, he must sleep at least in 'a room with bath'.
- The cheapest way to stay healthy is to sleep 12 hours in 'a bed with no bath' (base price of 20 coppers).
- The character can't sleep more than 12 hours in a row, that's why the base price for 'the common area floor' is doubled when calculating the average base cost for each hour awake (average needed hours of rest is > 12, so he must rent the room 2 times).
Each inn applies a factor to the room base price:
|Green Boar Inn||100 %|
|Lazy Griffin Inn||200 %|
|Sleeping Dragon Inn||50 %|
|Traveller's Inn||600 %|
|Midnight Inn||300 %|
|Warrior's Retreat||75 %|
|Royal Resort Inn||800 %|
Every day, a roll is made for each inn to determine if it offers a job:
|Inn||Probability to offer a job|
|Green Boar Inn||64||25 %|
|Lazy Griffin Inn||154||60 %|
|Sleeping Dragon Inn||64||25 %|
|Traveller's Inn||179||70 %|
|Midnight Inn||56||22 %|
|Warrior's Retreat||77||30 %|
|Royal Resort Inn||102||40 %|
In the case a job is available, a random one is chosen.
|Job||Income per hour|
|Stat||Min||Minor wound (4 HP)||Major wound (8 HP)||Total|
|Bellhop||10 to 24||Strength||18||0.6875||15.95 %||3.97 %||19.92 %|
|Desk Clerk||18 to 20||Charisma||16||0.5625||3.75 %||0.15 %||3.90 %|
|Janitor||12 to 15||Stamina||17||0.6250||8.50 %||0.88 %||9.38 %|
- The duration of the job is randomly chosen between 3 to 8 hours.
- The character has to sober up before applying for a job (he must not be Drunk or Very Drunk, but Tipsy is allowed).
- The game contains unused (bugged?) code where the character alignment is increased by 1 after working (probability of 23.8%).