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## Inns

1. ### Sleeping

The character can sleep up to 12 hours at the inn. The room base price does not depend on the rent duration.

While sleeping:

• Fatigue rate is null.
• Thirst rate is halved.
• Hunger rate is halved.
• Every hour:
• Fatigue is decreased by 1.
• If the sleep for this hour is restful (see below), fatigue is decreased by an extra value of 6 and hit points are increased by 6.

The probability to have a restful sleep increases with the room quality.

According to the above rule, the average fatigue recovered per hour while sleeping is:

• average fatigue recovered per hour = 1 + 6 * probability for a restful sleep

The optimal sleeping time is reached when the daily recover reaches the daily fatigue:

• daily recover = daily fatigue

Which gives with a time unit of 1 hour:

• average fatigue recovered per hour * number of hours asleep = fatigue increased per hour * number of hours awake

The character becomes tired at a rate of 2 every hour:

• average fatigue recovered per hour * number of hours asleep = 2 * number of hours awake

By replacing the average fatigue recovered per hour, it becomes:

• (1 + 6 * probability for a restful sleep) * number of hours asleep = 2 * number of hours awake

The number of hours the character is awake is equal to 24 minus the number of hours asleep:

• (1 + 6 * probability for a restful sleep) * number of hours asleep = 2 * (24 - number of hours asleep)

The optimal sleeping time is then deduced:

• (1 + 6 * probability for a restful sleep) * number of hours asleep + 2 * number of hours asleep = 48
• number of hours asleep * (3 + 6 * probability for a restful sleep) = 48
• number of hours asleep = 48 / (3 + 6 * probability for a restful sleep)

The column 'average needed hours of rest each day' in the following table is the optimal sleeping time.

RoomBase price
(in coppers)
Probability for
a restful sleep
Base price
for 1 %
(in coppers)
Average fatigue
recovered per hour
while sleeping
Average needed
hours of rest
each day
Average hours
remaining
in the day
Average base cost
for each hour awake
(in coppers)
/256%
the common area floor103011.72 %0.851.7012.97 hours11.03 hours1.81
a bed with no bath204517.58 %1.142.0511.85 hours12.15 hours1.65
a bed with common bath306023.44 %1.282.4110.88 hours13.12 hours2.29
a room with common bath408533.20 %1.202.999.62 hours14.38 hours2.78
a room with bath5010039.06 %1.283.348.99 hours15.01 hours3.33
a Premium Room10014054.69 %1.834.287.64 hours16.36 hours6.11
a Deluxe Room20017066.41 %3.014.986.88 hours17.12 hours11.68
a Small Suite40020078.13 %5.125.696.24 hours17.76 hours22.52
a Suite80024093.75 %8.536.635.56 hours18.44 hours43.39
Our BEST Suite160025599.61 %16.066.985.35 hours18.65 hours85.77

Remarks:

• For example, if the character wants to rest an average of 9 hours per day, he must sleep at least in 'a room with bath'.
• The cheapest way to stay healthy is to sleep 12 hours in 'a bed with no bath' (base price of 20 coppers).
• The character can't sleep more than 12 hours in a row, that's why the base price for 'the common area floor' is doubled when calculating the average base cost for each hour awake (average needed hours of rest is > 12, so he must rent the room 2 times).

Each inn applies a factor to the room base price:

InnPrice
factor
Green Boar Inn100 %
Lazy Griffin Inn200 %
Sleeping Dragon Inn50 %
Traveller's Inn600 %
Midnight Inn300 %
Warrior's Retreat75 %
Royal Resort Inn800 %
2. ### Jobs

Every day, a roll is made for each inn to determine if it offers a job:

InnProbability to offer a job
/256%
Green Boar Inn6425 %
Lazy Griffin Inn15460 %
Sleeping Dragon Inn6425 %
Traveller's Inn17970 %
Midnight Inn5622 %
Warrior's Retreat7730 %
Royal Resort Inn10240 %

In the case a job is available, a random one is chosen.

JobIncome per hour
(in coppers)
RequirementFatigue rate
while working
Hurt probability
StatMinMinor wound (4 HP)Major wound (8 HP)Total
Bellhop10 to 24Strength180.687515.95 %3.97 %19.92 %
Desk Clerk18 to 20Charisma160.56253.75 %0.15 %3.90 %
Janitor12 to 15Stamina170.62508.50 %0.88 %9.38 %

Remarks:

• The duration of the job is randomly chosen between 3 to 8 hours.
• The character has to sober up before applying for a job (he must not be Drunk or Very Drunk, but Tipsy is allowed).
• The game contains unused (bugged?) code where the character alignment is increased by 1 after working (probability of 23.8%).
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