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Taverns
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Acceptance
Several checks are done when the character enters the tavern and as long as he is inside:
- Opening hours:
Tavern | Opening hours | Membership (in coppers) |
Flaming Dragon Tavern | 00h to 23h | |
Misty Mountain Tavern | 11h to 02h | 3000 |
Screaming Siren Bar | 16h to 03h | |
Happy Hunter Rest Stop | 00h to 07h | |
Dancing Nymph Tavern | 16h to 07h | |
Club | 18h to 22h | 1500 |
Black Devil Tavern | 00h to 05h | |
Lost Oasis | 00h to 23h | |
Last Stop | 00h to 23h | |
Tail of the Dog Tavern | 00h to 23h | |
Club Babylon | 10h to 04h | 50000 |
Lost Tears Tavern | 00h to 23h | |
Mom's Bar | 00h to 23h | |
Lusty Lloyds Tavern | 00h to 23h | |
- Membership:
Some taverns require the character to be a member to enter.
- Character inebriation:
If the character is or becomes Very Drunk, he is shut-out and friendship is decreased by 0.09 (23/256).
- Friendship:
If the friendship is or becomes < 1.0, the character is shut-out by the barkeeper.
Friendship
Initially 2.0 for each tavern.
When the character enters the tavern after 30 days without visiting it, the friendship may be updated:
Friendship | Result |
[0.0; 1.0[ | Friendship reset to 1.0. |
[1.0; 2.0[ | |
[2.0; +oo[ | Friendship decreased by 1.0. |
Friendship is used by:
- The acceptance.
- The welcome message.
- The barkeeper and waitress message.
- People reaction when buying a round.
Welcome Message
The welcome message is determined by the friendship and frequency:
Friendship | Frequency | Message |
[1.0; 2.0[ | | What do you want? |
[2.0; 3.0[ | 1 or 2 | Welcome Stranger! |
> 2 | Welcome Adventurer! |
[3.0; 4.0[ | | Hello {name}! |
[4.0; +oo[ | | Hello Dear Friend, glad you came! |
The frequency is initially 0 for each tavern and is only used by the welcome and 'buying a round' message.
It's set to 2 if the character becomes a member.
It's reset when the character enters the tavern with a friendship >= 1.0 after 30 days without visiting it.
It's increased by 1 when entering (even if closed or if the character is shut-out for drunkness or low friendship).
Foods & Drinks
Food is sold by the barkeeper and drinks by the waitress. If the friendship is >= 4.0, they will help the character under the following conditions:
- The barkeeper: "Friend, you thirst. Let me get you a drink."
If the character is Parched, has no copper and no water flask: the barkeeper gives a water flask and clears the thirst.
- The waitress: "Friend, you look hungry. Let me get you some food."
If the character is Starving, has no copper and no food packet: the waitress gives a food packet and clears the hunger.
The message depends on the friendship:
Friendship | Message |
[0.0; 2.0[ | What do you want? |
[2.0; 5.0[ | What can I get for you? |
[5.0; +oo[ | Dear Friend, How may I serve you? |
Every hour, when the characters enters the tavern, 6 distinct foods and drinks are randomly chosen.
Drink | Base price (in coppers) | Alcohol (added) | Thirst (removed) | Water flask |
a Water Flask | 5 | | | 1 |
Milk | 2 | | 6 | |
Beer | 2 | 1 | 2 | |
Ale | 3 | 1 | 3 | |
Wine | 4 | 2 | 2 | |
Grog | 2 | 2 | 2 | |
Spirits | 5 | 2 | 2 | |
Water | 1 | | 8 | |
Sarsaparilla | 3 | | 5 | |
Orange Juice | 3 | | 5 | |
Grape Juice | 3 | | 5 | |
Mineral Water | 2 | | 8 | |
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Food | Base price (in coppers) | Hunger (removed) | Food packet |
Rack of Lamb | 40 | 16 | |
Roast Beef | 50 | 18 | |
Roast Chicken | 25 | 16 | |
Roast Dragon | 150 | 22 | 1 |
Pork Ribs | 30 | 12 | |
Leg of Lamb | 80 | 19 | |
Fried Chicken | 50 | 15 | |
Leg of Dragon | 300 | 22 | 2 |
Ham | 60 | 14 | |
Lamb | 56 | 17 | |
Filet of Beef | 70 | 19 | |
Vegetable Soup | 5 | 8 | |
Ragout of Beef | 33 | 10 | |
Ragout of Dragon | 50 | 11 | 1 |
a Bowl of Fruit | 25 | 7 | |
a Plate of Greens | 18 | 6 | |
Smoked Fish | 30 | 12 | |
Apple Pie | 12 | 4 | |
Lemon Pie | 12 | 4 | |
Chocolate Cake | 10 | 4 | |
a Loaf of Bread | 8 | 6 | |
a Block of Cheese | 15 | 9 | |
a Food Packet | 25 | | 1 |
Gruel | 4 | 8 | |
a Bagel | 6 | 5 | |
Pemmican | 20 | 4 | 1 |
a Bowl of Chili | 10 | 6 | |
Pasta | 30 | 10 | |
Lasagna | 30 | 10 | |
Crayfish | 40 | 9 | |
Lobster | 100 | 14 | |
a Sandwich | 10 | 8 | |
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Remarks on drinks:
- Alcohol intestine concentration is increased by the drink alcohol value.
- Alcohol blood concentration is increased by the half of the drink alcohol value.
- Digestion is unchanged when drinking anything else than a water flask.
- Water flasks reduce thirst by 15 and adds 14 to digestion.
Remarks on foods:
- Digestion is increased by twice the food hunger value.
- Food packets reduce hunger by 16 and adds 28 to digestion.
Each tavern applies a factor to the base price. Additionally, a tavern may be classy or not.
Tavern | Price factor | Classy |
Flaming Dragon Tavern | 1.2 | |
Misty Mountain Tavern | 3.5 | Yes |
Screaming Siren Bar | 1.2 | |
Happy Hunter Rest Stop | 1.4 | |
Dancing Nymph Tavern | 1.6 | |
Club | 3.5 | Yes |
Black Devil Tavern | 1.4 | Yes |
Lost Oasis | 0.8 | Yes |
Last Stop | 1.2 | |
Tail of the Dog Tavern | 2.0 | |
Club Babylon | 5.0 | Yes |
Lost Tears Tavern | 1.8 | Yes |
Mom's Bar | 1.6 | |
Lusty Lloyds Tavern | 1.0 | |
Classy | Private booth light type | Starters |
Yes | Lit candles | Breadsticks or Hors d'oeuvres |
No | A smokey torch | A few nuts or Popcorn |
Locations in the tavern (bar, table or booth) affect nothing else besides the lights (only present in the private booth).
If the character does not have enough money when buying foods or drinks, friendship is decreased by 0.09 (23/256).
Buying a Round
The character can buy a round for the house for a base price of 80 coppers.
If the character does not have enough money, friendship is decreased by 0.36 (93/256). Otherwise, this will increases the friendship by 0.27 (70/256).
The people reaction is determined by the friendship and frequency:
Friendship | Message |
[0.0; 3.0[ | A few people take up your offer. or The patrons go up to the bar. |
[3.0; 4.0[ | Our hearty thanks. or You have won yourself some friends, {Stranger if frequency <=2, Adventurer otherwise}
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[4.0; 5.0[ | Hip Hip Hooray! or All the patrons applaud your generosity! |
[5.0; +oo[ | Three cheers for {name} or A toast to our friend, {name} |
Jobs
Every day, a roll is made for each tavern to determine if it offers a job:
Tavern | Probability to offer a job |
/256 | % |
Flaming Dragon Tavern | 51 | 20 % |
Misty Mountain Tavern | 51 | 20 % |
Screaming Siren Bar | 64 | 25 % |
Happy Hunter Rest Stop | 77 | 30 % |
Dancing Nymph Tavern | 72 | 28 % |
Club | 182 | 71 % |
Black Devil Tavern | 64 | 25 % |
Lost Oasis | 26 | 10 % |
Last Stop | 38 | 15 % |
Tail of the Dog Tavern | 192 | 75 % |
Club Babylon | 77 | 30 % |
Lost Tears Tavern | 56 | 22 % |
Mom's Bar | 128 | 50 % |
Lusty Lloyds Tavern | 46 | 18 % |
In the case a job is available, a random one is chosen.
Job | Income per hour (in coppers) | Requirement | Fatigue rate while working | Hurt probability |
Stat | Min | Minor wound (4 HP) | Major wound (8 HP) | Total |
Bouncer | 40 to 44 | Strength | 22 | 0.75 | 19.69 % | 7.26 % | 26.95 % |
Host | 20 to 24 | Charisma | 12 | 0.5625 | 0.77 % | 0.01 % | 0.78 % |
Dish Washer | 8 to 12 | Skill | 9 | 0.65625 | 12.64 % | 2.20 % | 14.84 % |
Remarks:
- The duration of the job is randomly chosen between 3 to 8 hours.
- The character can be Drunk or Very Drunk when applying for a job.
- The game contains unused (bugged?) code where the character alignment is increased by 1 after working (probability of 23.8%).
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