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Xebec's Demise
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Calendar
The calendar system is composed of months and days:
- A year has 12 months.
- A month has 31 days.
Months are named like this:
| Months |
| January | Rebirth |
| February | Awakening |
| March | Winds |
| April | Rains |
| May | Sowings |
| June | First Fruits |
| July | Harvest |
| August | Final Reaping |
| September | The Fall |
| October | Darkness |
| November | Cold Winds |
| December | Lights |
A day is composed of hours, minutes and seconds like in real life.
Time can be checked at any Inns. A watch only gives the hour.
The character joins the city on the 29th of May at 6:00 am, Year 0:

Time Span
Time elapses 15 times faster than in real life.
The correspondence between ingame and real time is the following:
| Ingame | Real |
| 1 minute | 4 seconds |
| 1 hour | 4 minutes |
| 15 hours | 1 hour |
| 1 day | 1h 36mn |
If not specified, durations are ingame.
Time is stopped when paused or speeded up while working, sleeping and learning a spell. In this case, it elapses 240 times faster (1 ingame hour lasts 1 real second) and the metabolism is still updated.
Weather
Type
The weather type ranges from A (sunny) to P (stormy).
A new type is chosen when the duration of the previous one expires. The current month determines the duration and the probability a specific type is selected.
For example, during the month of Harvest, the type 'A' has a probability of 13/16=81.25% to be selected.
| Months | Weather type | | Duration |
| Sunny | Rainy | Stormy | Duration | Average |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | | |
| January | Rebirth | 1 | 2 | 2 | | 1 | 2 | 2 | | 1 | 2 | 3 | | | | | | 1 day to 5 days | 3.0 days |
| February | Awakening | 2 | 3 | 3 | | 1 | 3 | 3 | | | | 1 | | | | | | 12 hours to 4 days | 2.3 days |
| March | Winds | 4 | 2 | 3 | 2 | | 3 | 2 | | | | | | | | | | 6 hours to 3 days | 1.7 days |
| April | Rains | 4 | 1 | 1 | 1 | 2 | 3 | | | | 1 | | | 1 | | 1 | 1 | 3 hours to 2 days | 1.1 days |
| May | Sowings | 10 | 1 | 1 | | | 1 | | | 1 | 1 | 1 | | | | | | 3 hours to 2 days | 1.1 days |
| June | First Fruits | 11 | 1 | 1 | | 1 | 2 | | | | | | | | | | | 6 hours to 3 days | 1.7 days |
| July | Harvest | 13 | 2 | | | | | | | | | | | 1 | | | | 12 hours to 4 days | 2.3 days |
| August | Final Reaping | 13 | 2 | | | | | | | | | | | 1 | | | | 1 day to 5 days | 3.0 days |
| September | The Fall (*) | 10 | 2 | | | | | | | | | | | | | | 1 | 12 hours to 4 days | 2.3 days |
| October | Darkness | 7 | 2 | 1 | 1 | | 1 | | 1 | | 1 | 1 | | 1 | | | | 6 hours to 3 days | 1.7 days |
| November | Cold Winds | 7 | 2 | 1 | 1 | | 1 | | 1 | | 1 | 1 | | 1 | | | | 3 hours to 2 days | 1.1 days |
| December | Lights | 4 | 1 | 2 | 2 | 1 | 1 | | | | | 1 | 1 | 1 | | 1 | 1 | 6 hours to 3 days | 1.7 days |
(*) There's 3 additional types for this month: 2 are bugged (random crash), and the last one sets a rainy weather (drops quantity of 50), with no lightning nor temperature penalty.
Rain ♫
The rain strength corresponds to the number of drops falling (quantity = 24 + strength * 6):
| | Weather type |
| Sunny | Rainy | Stormy |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P |
| Rain strength | | | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| Drops quantity | | | | | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 |
Raining weather cancels the character invisilibity (see Opponent Creation).
Storm ♫
♫
The storm strength corresponds to the lightning storm frequency:
| | Weather type |
| Sunny | Rainy | Stormy |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P |
| Storm strength | | | | | | | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Lightning storm frequency | Ingame (minutes) | | | | | | | | | 50 to 100 | 30 to 50 | 20 to 30 | 12 to 18 | 10 to 16 | 6 to 12 | 3 to 8 | 1 to 5 |
| Real (seconds) | | | | | | | | | 200 to 400 | 120 to 200 | 80 to 120 | 48 to 72 | 40 to 64 | 24 to 48 | 12 to 32 | 4 to 20 |
The duration of a lightning flash is between 0.1 and 0.23 second.
Palette
2 palette types are used to simulate the day/night cycle:
one for sunny weather:
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one for cloudy weather (rainy or stormy):
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Each column represents half an hour, from 00:00 on the left side to 23:30 on the right. Every 30 minutes, the palette shifts to the next column.
Temperature
Several factors affect the weather temperature:
- the current month
- the current weather type
- the current time
The temperature is obtained by combining each of these factors:
- T (°F) = month base temperature + weather type temperature variation + time temperature variation
The result is bounded by 0°F (-17.8°C) and ranges up to 106°F (41.1°C).
| Months | Base temperature |
| Min | Max | | Min | Max |
| January | Rebirth | 0 °F | 20 °F | -17.8 °C | -6.7 °C |
| February | Awakening | 10 °F | 30 °F | -12.2 °C | -1.1 °C |
| March | Winds | 20 °F | 40 °F | -6.7 °C | -4.4 °C |
| April | Rains | 30 °F | 50 °F | -1.1 °C | 10.0 °C |
| May | Sowings | 40 °F | 60 °F | 4.4 °C | 15.6 °C |
| June | First Fruits | 50 °F | 70 °F | 10.0 °C | 21.1 °C |
| July | Harvest | 60 °F | 80 °F | 15.6 °C | 26.7 °C |
| August | Final Reaping | 70 °F | 90 °F | 21.1 °C | 32.2 °C |
| September | The Fall | 60 °F | 80 °F | 15.6 °C | 26.7 °C |
| October | Darkness | 50 °F | 70 °F | 10.0 °C | 21.1 °C |
| November | Cold Winds | 30 °F | 50 °F | -1.1 °C | 10.0 °C |
| December | Lights | 10 °F | 30 °F | -12.2 °C | -1.1 °C |
| | Weather type |
| Sunny | Rainy | Stormy |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P |
| Variation (°F) | Max | +6 | +5 | +4 | +3 | +2 | +1 | +0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 |
| Min | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | -14 | -15 | -16 |
| Variation (°C) | Max | +3.3 | +2.8 | +2.2 | +1.7 | +1.1 | +0.6 | +0 | -0.6 | -1.1 | -1.7 | -2.2 | -2.8 | -3.3 | -3.9 | -4.4 | -5.0 |
| Min | -0.6 | -1.1 | -1.7 | -2.2 | -2.8 | -3.3 | -3.9 | -4.4 | -5.0 | -5.6 | -6.1 | -6.7 | -7.2 | -7.8 | -8.3 | -8.9 |
| Time | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| Variation (°F) | -6 | -8 | -6 | -4 | -2 | +0 | +0 | +1 | +2 | +2 | +3 | +5 | +7 | +10 | +7 | +5 | +3 | +2 | +2 | +1 | +0 | +0 | -2 | -4 |
| Variation (°C) | -3.3 | -4.4 | -3.3 | -2.2 | -1.1 | +0 | +0 | +0.6 | +1.1 | +1.1 | +1.7 | +2.8 | +3.9 | +5.6 | +3.9 | +2.8 | +1.7 | +1.1 | +1.1 | +0.6 | +0 | +0 | -1.1 | -2.2 |
Map
| # | Description |
| Inns |
| 0 | Green Boar Inn |
| 1 | Lazy Griffin Inn |
| 2 | Sleeping Dragon Inn |
| 3 | Traveller's Inn |
| 4 | Midnight Inn |
| 5 | Warrior's Retreat |
| 6 | Royal Resort Inn |
| Taverns |
| 7 | Flaming Dragon Tavern |
| 8 | Misty Mountain Tavern |
| 9 | Screaming Siren Bar |
| 10 | Happy Hunter Rest Stop |
| 11 | Dancing Nymph Tavern |
| 12 | Club |
| 13 | Black Devil Tavern |
| 14 | Lost Oasis |
| 15 | Last Stop |
| 16 | Tail of the Dog Tavern |
| 17 | Club Babylon |
| 18 | Lost Tears Tavern |
| 19 | Mom's Bar |
| 20 | Lusty Lloyds Tavern |
| Banks |
| 21 | First City Bank |
| 22 | Granite Bank |
| 23 | Gram's Gold Exchange |
| Shops |
| 24 | Smiley's Shop |
| 25 | Honest Trader |
| 26 | Adventurer's Outfitters |
| 27 | Warrior's Supplies |
| 28 | General Store |
| 29 | Exclusive Outfitters |
| 30 | Rocky's Emporium |
| 31 | Best Bargain Store |
| 32 | Special Imports Store |
| 33 | Betelgeuse Sales |
| 34 | Merchant's Grotto |
| 35 | Sunset Market |
| 36 | Pauline's Emporium |
| 37 | Da Place! |
| (38) | Trade Winds |
| Smithies |
| 39 | Sharp Weaponsmiths |
| 40 | Occum's Weaponsmiths |
| 41 | Best Armorers |
| 42 | Knight's Armorers |
| Healers |
| 53 | One Way Soothers |
| 54 | Alpha Omega Healers |
| Guilds |
| 55 | Thieves' Guild |
| 56 | Blue Wizards' Guild |
| 57 | Light Wizards' Guild |
| 58 | Green Wizards' Academy |
| 59 | Red Wizards' University |
| 60 | Dark Wizards' Guild |
| 61 | Star Wizards' Guild |
| 62 | Wizards' of Chaos |
| 63 | Wizards of Law |
| 64 | Guild of Order |
| 65 | Physicians' Guild |
| 66 | Assassins' Guild |
| Scenarios |
| 43 | House of Ill Repute (QUARANTINED!) |
| 46 | Arena (Arena) |
| 47 | Palace (Palace) |
| 48 | Palace Gates (Palace) |
| 49 | Dungeon Entrance (Dungeon) |
| 50 | Maximum Casino (Closed by Order of the Palace) |
| 52 | Jack's Fitness Academy (Closed due to Chapter VII of the Bankruptcy Laws) |
| 73 | Southern Gate (Wilderness) |
| 74 | Northern Gate (Wilderness) |
| 75 | Western Gate (Wilderness) |
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Remarks:
- There are 2 shops #37 'Da Place!' (top right and bottom left) but no shop #38 'Trade Winds'. I think one of the 2 shops #37 should be #38.
- Near the Arena, #53 is marked as Scenario, is not accessible and already exists elsewhere. This location replaces 'Armstrong Builders (Closed by Order of the Palace)'.
- Near the Arena, #54 is marked as Scenario, is not accessible and already exists elsewhere. This location replaces 'Apollo Trainers (Closed by Order of the Palace)'.
- Near the Arena, #57 is marked as Scenario, is not accessible and already exists elsewhere. This location replaces 'Davids Weapons Trainers (Closed by Order of the Palace)'.
- Near the Arena, the guild #65 'Physicians' Guild.' is not accessible and already exists elsewhere (at the bottom left). This guild replaces the 13th guild 'Mercenary Guild' (Strength).
- Near the Arena, the guild #58 'Green Wizards' Academy.' is not accessible and already exists elsewhere (on its left). This guild replaces the 14th guild 'Power Wizards Institute' (Stamina).
Palace fanfare ♫
is heard every hour on these highlighted squares:

Two other fanfares ♫
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exist but seem to never be used.
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Smithy hammer ♫
is heard up to three squares north west and 2 squares south east:
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