Durations are given in Jiffies. For example, duration of 80 jiffies is equal to 1.6 seconds on a PAL System (80/50):
System
1 jiffy Duration
1 second
PAL
1/50 s
50 jiffies
NTSC
1/60 s
60 jiffies
The attributes used by the icons are:
Attribute
Description
Lifespan
An icon dies when his lifespan reaches 0.
It can never exceed the original value.
Attack
Force
The damage done when the icon hits his enemy.
The Phoenix and the Banshee inflicts damage on a period of time (Duration): - Phoenix: Up to 5 times 2 damage on 50 jiffies (max 10 damage). - Banshee: Up to 8 times 1 damage on 40 jiffies (max 8 damage).
Speed
The greater the Attack Speed is, the faster the missile moves.
Only used by firing icons.
Interval
The time in jiffies the icon must wait before attacking again.
It begins as soon as the player attacks (not when the attack finishes).
Duration
The time in jiffies the attack lasts.
Only used by non-firing icons.
Movement
Type
Only used on the board.
Ground: Icon can't move above other icon nor diagonally. Fly: Icon can move above other icon and diagonally. Teleport: like Fly.
Range
Only used on the board.
The number of squares the icon can move (a diagonal move counts as 1 square).
Speed
The motion speed reference of the icon during fight.
AI (*)
Attacking Range
The range until which the computer player will fire.
Fleeing Range
The range until which the computer player will flee.
Dodging Thickness
The horizontal and diagonal thickness the computer player tries to stay away from his enemy.
The vertical thickness is superior by 3.
(*) See 'Combat Arena - AI' for a visual explanation.
Icons
Icon
Lifespan
Attack
Movement
AI
Weapon
Type
Force
Speed
Interval
Duration
Type
Range
Speed
Attacking Range
Fleeing Range
Dodging Thickness
Unicorn
9
Energy Bolt
7
7
60
Ground
4
100 %
138
78
6
Wizard
10
Fireball
10
5
80
Teleport
3
100 %
116
66
8
Archer
5
Arrow
5
4
80
Ground
3
100 %
84
44
6
Golem
15
Boulder
10
3
100
Ground
3
75 %
78
48
9
Valkyrie
8
Magic Spear
7
3
80
Fly
3
100 %
66
36
6
Djinni
15
Whirlwind
6
5
90
Fly
4
100 %
116
66
8
Phoenix [1]
12
Fiery Explosion
2 (*5)
100
50
Fly
5
100 %
15
20
21
Knight
5
Sword
5
40
15
Ground
3
100 %
12
15
6
Basilisk
6
Eye Beam
9
7
60
Ground
3
100 %
143
73
7
Sorceress
10
Lightning Bolt
8
6
80
Teleport
3
100 %
126
66
6
Manticore
8
Tail Spikes
4
3
80
Ground
3
100 %
70
40
8
Troll
14
Boulder
10
3
100
Ground
3
75 %
78
48
9
Shapeshifter
[2] 10
[3]
[3]
[3]
[3]
[3]
[3]
Fly
5
[3]
[3]
[3]
[3]
Dragon
17
Fiery Breath
11
4
120
Fly
4
100 %
92
52
7
Banshee
8
Scream
1 (*8)
100
40
Fly
3
100 %
15
20
21
Goblin
5
Club
5
40
15
Ground
3
100 %
12
15
6
Air Elemental
[4] 12
Air
5
4
70
100 %
95
44
8
Fire Elemental
[4] 10
Fire
9
5
60
100 %
111
55
8
Earth Elemental
[4] 17
Earth
9
3
100
75 %
78
48
9
Water Elemental
[4] 14
Water
6
3
100
100 %
71
33
8
[1] Phoenix becomes invincible during his attack (but is unable to move).
[2] See the special rule in 'Combat Arena - Lifespan'.
[3] Shapeshifter gets the value of the opposing icon.
[4] No square color lifespan bonus.