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[x1] The text instruction is discarded after being accepted.
This means the sentence will be said only 1 time during the UpCom session.
Reset at each UpCom session.
[oo] The sentence will be said an unlimited amount of time during the UpCom session.
[%] The sentence will be skipped randomly.
WORD This word will appear in the reply.
WORD This word will NOT appear in the reply.
ME LIKE YOU BLOOD Sentence with no words underlined are always accepted.
ONDOYANTE GOOD FEMALE (LAUGH) At least 1 of the underlined words needs to be in the blood sentence.
PLANET MISSILE ME KNOW ME NOT SAY All underlined words need to be in the blood sentence (whatever the order).
YOU GIVE SMALL BOUNTY The words must exactly match the blood sentence (not more nor less, same order).
UpCom_IsOkForTeleport = 1 Assigns the value (1 bit) to the variable only if the previous sentence or condition is accepted.
[S] If the associated condition is not met, the UpCom session is ended.
KINGPAK (?, ?, ?, ?)
[x1]     [M] KINGPAK 1 COORDINATE #57_KINGPAK_#1.WantedPlanet
             if UpCom_IsAlien#1 == 1
[x1]               HOWDY (LAUGH) (LAUGH)
[x1]               YOU ME LIKE BRAVE
[x1]               (LAUGH) (LAUGH) (LAUGH) (SOB) (LAUGH) (LAUGH)
[x1]               YOU GREAT SHIP
[x1]               YOU ME RACE (LAUGH) (LAUGH)
[x1]               YOU ME RACE PLANET
[x1]               COORDINATE #58_KINGPAK_#2.WantedPlanet
[x1]               ME LIKE RACE ME STRONG (LAUGH) (LAUGH)
[x1]               YOU ME GO PLANET
[x1]               COORDINATE #58_KINGPAK_#2.WantedPlanet
[x1]               RACE (LAUGH) (LAUGH)
[x1]               5 4 3 2 1 0 GO
[oo]               #57_KINGPAK_#1.IsAlive = 0
[oo]               BACK TO SHIP
[x1]     [M]       KINGPAK 2 COORDINATE #58_KINGPAK_#2.WantedPlanet
             if UpCom_IsAlien#2 == 1
[x1]               (LAUGH) (LAUGH) (LAUGH) (SOB) (LAUGH) (LAUGH) (LAUGH) (LAUGH)
[x1]               YOU SMALL YOU NOT GREAT (LAUGH) (SOB) (LAUGH)
[x1]               ME STRONG (LAUGH) (LAUGH) (SOB) (LAUGH)
[x1]               YOU ME GREAT RACE
[x1]               ME LIKE PLAY
[x1]               YOU ME GO PLANET
[x1]               COORDINATE #26_TORKA_#2.WantedPlanet
[x1]               RACE RACE (LAUGH) (LAUGH) (LAUGH) (LAUGH)
[x1]               ME STRONG
[x1]               ME 1 YOU 2 (LAUGH) (LAUGH) (LAUGH)
[x1]               COORDINATE #26_TORKA_#2.WantedPlanet
[x1]               5 4 3 2 1 0 GO
[oo]               #58_KINGPAK_#2.IsAlive = 0
[oo]               BACK TO SHIP
[x1]     [M]       KINGPAK 3 COORDINATE #59_KINGPAK_#3.WantedPlanet
             if UpCom_IsAlien#3 == 1
[x1]               YOU
[x1]               YOU STRONG YOU 1
[x1]               YOU GREAT RACE
[x1]               ME SEARCH PLANET (SOB) (SOB)
[x1]               ME 2 (SOB) (SOB)
[oo]     [M]       ME HELP ME YOU
[oo]               UpCom_VarA = 1
[oo]     [M]       ME LIKE TROMP
[oo]     [M]       YOU SEARCH TROMP ?
[oo]     [M]       ME NOT STRONG FRIEND
[oo]     [M]       ME KNOW PLANET TROMP
[oo]               UpCom_VarB = 1
[oo]               UpCom_VarC = 1
             if UpCom_IsAlien#3 == 1
             && UpCom_VarB == 1

[x1]               COORDINATE #49_TROMP_#1.WantedPlanet
[x1]               COORDINATE #50_TROMP_#2.WantedPlanet
[x1]               COORDINATE #51_TROMP_#3.WantedPlanet
[x1]               COORDINATE #52_TROMP_#4.WantedPlanet
             if UpCom_IsAlien#3 == 1
             && UpCom_VarC == 1

[x1]               COORDINATE #46_TUBULAR-BRAIN_#2.WantedPlanet
             if UpCom_IsAlien#3 == 1
             && UpCom_RandomUnk_ButtonLeftHiddenBchg == 1

[x1]               COORDINATE #60_KINGPAK_#4.WantedPlanet
[x1]               YOU CONTACT ME
[x1]               ME GO
[x1]               BYE
[oo]               #59_KINGPAK_#3.IsAlive = 0
[oo]               BACK TO SHIP
             if UpCom_IsAlien#4 == 1
             && #60_KINGPAK_#4.IsAtWantedPlanet == 1

[x1]               YOU GREAT SHIP
[x1]               YOU CONTACT ME
[oo]     [M]       YOU WANT TELEPORT ME
[oo]               UpCom_IsOkForTeleport = 1
             if UpCom_IsAlien#4 == 1
             && #60_KINGPAK_#4.IsAtWantedPlanet == 0

[x1]               ME LIKE PLANET
[x1]               COORDINATE #64_DUPLICATE_#4.ActualPlanet
[oo]               (LAUGH) (LAUGH)
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