In 2005, i started disassembling the Atari version of Colonial Conquest to understand a strange behaviour during the battle round. To fully shed light on this, i had to write the battle system back to a high level language.
Months after months i added new features, making it almost playable and getting closer to the original game.
But an important feature was missing: being able to play Colonial Conquest with friends on LAN or over the Internet.
So i began refactoring my code to include the network play: CoCoNet was born.
CoCoNet (Colonial Conquest remake)
CoCoNet features:
Rules and graphics based on Colonial Conquest for Atari ST
Multiplayer games on LAN or over the Internet
Simultaneous turns
Enhanced interface
Preliminary support for custom AI (C#)
Game and players statistics
NEW 1.0.0: Custom maps support (includes a small editor)