In 2005, i started disassembling the Atari version of Colonial Conquest to understand a strange behaviour during the battle round. To fully shed light on this, i had to write the battle system back to a high level language.
Months after months i added new features, making it almost playable and getting closer to the original game.
But an important feature was missing: being able to play Colonial Conquest with friends on LAN or over the Internet.
So i began refactoring my code to include the network play: CoCoNet was born.
CoCoNet (Colonial Conquest remake)
Rules and graphics based on Colonial Conquest for Atari ST
Multiplayer games on LAN or over the Internet
Preliminary support for custom AI (C#)
Game and players statistics
NEW 1.0.0: Custom maps support (includes a small editor)