|
Characteristics
|
Primary:
At the beginning of the game, the initial value of each Primary Characteristics is 3.
Strength:
Used by: Health, Sword Damage, Dungeon Bonus
Agility:
Used by: Health, Monster Hit Probability, Dungeon Bonus
Luck:
Used by: Health, Monster Damage, Dungeon Bonus
Secondary
Health:
At the beginning of each dungeon, the full health is restored. It's equal to the sum of the 3 primary characteristics:
- Health = Strength + Agility + Luck
When it becomes < to 0, the player dies.
Lives:
The player begins with 5 lives. The game ends when the player dies and he has no life remaining.
Level:
There are 8 levels. At the end of the 8th, the game loops again the level 8.
|
|
|