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Combat
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Player Hits
The screen flashes even if the damage is null.
The monster dies if its health is < to 0.
Sword Damage:
Damage is equal to the player Weapon Power added by the quarter of the player Strength reduced by the monster Armor Power. The damage is increased by 3 if the player holds a Cross and the monster is Undead:
- Damage = Player Weapon Power + (Player Strength / 4) + Cross Bonus - Monster Armor Power
Bow Damage:
Arrows inflict 4 damage and Magic Arrows inflict 8 damage, both reduced by the monster Armor Power:
- Arrows Damage = 4 - Monster Armor Power
- Magic Arrows Damage = 8 - Monster Armor Power
Monster Attacks
Monster Hit Probability:
The monster strikes if a random number ∈ [1; 31] is > to the player Agility. The probability is independent of the monster type.
The screen doesn't flash if the monster misses.
Monster Damage:
The screen flashes even if the damage is null.
The player dies if its health is < to 0.
The damage is equal to the monster Weapon Power reduced by the player Armor and Shield Power. If a random number ∈ [1; 31] is < to the player Luck, then the damage is reduced by the current level:
- Damage = Monster Weapon Power - Player Armor Power - Player Shield Power - Lucky Bonus
Gauntlet and Helm don't reduce the damage.
Used by: Pit Trap, Stone Trap
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