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Combat

  1. Player Hits

    The screen flashes even if the damage is null.

    The monster dies if its health is < to 0.

    • Sword Damage:

      Damage is equal to the player Weapon Power added by the quarter of the player Strength reduced by the monster Armor Power. The damage is increased by 3 if the player holds a Cross and the monster is Undead:

      • Damage = Player Weapon Power + (Player Strength / 4) + Cross Bonus - Monster Armor Power
    • Bow Damage:

      Arrows inflict 4 damage and Magic Arrows inflict 8 damage, both reduced by the monster Armor Power:

      • Arrows Damage = 4 - Monster Armor Power
      • Magic Arrows Damage = 8 - Monster Armor Power
  2. Monster Attacks

    • Monster Hit Probability:

      The monster strikes if a random number ∈ [1; 31] is > to the player Agility. The probability is independent of the monster type.

      The screen doesn't flash if the monster misses.

    • Monster Damage:

      The screen flashes even if the damage is null.

      The player dies if its health is < to 0.

      The damage is equal to the monster Weapon Power reduced by the player Armor and Shield Power. If a random number ∈ [1; 31] is < to the player Luck, then the damage is reduced by the current level:

      • Damage = Monster Weapon Power - Player Armor Power - Player Shield Power - Lucky Bonus

      Gauntlet and Helm don't reduce the damage.

      Used by: Pit Trap, Stone Trap

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