Each dungeon contains the 5 items belonging to the current level.
Each dungeon contains 'level + 2' items randomly chosen among the current level or below.
Level
Sprite
Item
Trapped
1
Bow
Arows
Short Sword
Healing Salve
Stun Spell
2
Small Shield
Chain Armor
Map
Healing Potion
Confuse Spell
3
Shield Spell
Long Sword
Large Shield
Luck Charm
Agility Amulet
4
Fear Spell
Magic Arrows
Disarm Spell
Helm
Paralyze Spell
Level
Sprite
Item
Trapped
5
Gauntlet
2'Hand Sword
Breast Armor
Healing Amulet
Strength Stone
6
Magic Shield
Wand
Cross
Teleport Spell
Protect Spell
7
Magic Helm
Magic Sword
Magic Sword (Cursed)
Plate Armor
Healing Spell
8
Stone Spell
Death Arrows
Blast Spell
Reflect Spell
Magic Armor
All the items specified as 'Trapped' hold a trap having a level equal to the current level or below.
Inventory
Type
Sprite
Item
Level
Trapped
Description
Potion
Healing Salve
1
Restores Health to its maximum. Stops Poison effect. Stops Weakness effect.
Healing Potion
2
Amulet
Healing Amulet
5
Spell
Healing Spell
7
Stun Spell
1
Prevent monsters to attack. AI: Static Target: All visible monsters Duration: (Luck + Agility + Wand Power) / 2 U
Map
2
Reveals the entire map.
Confuse Spell
2
AI: Confuse Target: All visible monsters when spell casted Duration: Permanent
Shield Spell
3
Shield Power: +8 Duration: Luck + Wand Power U (Never get a shield under the effect of this spell since the Shield Power will be initialized and subtracted by 8 at the end of the duration)
Fear Spell
4
AI: Fear Target: All visible monsters when spell casted Duration: Permanent
Disarm Spell
4
Probability of success: Luck=0: 50% Luck=1: 60% Luck=2: 70% Luck=3: 80% Luck=4: 90% Luck>=5: 100% If succeed, disarms the first trap found in the room.
Paralyze Spell
4
AI: Static Target: All visible monsters when spell casted Duration: Permanent
Teleport Spell
6
Teleports the player to a random empty cell (discovered or not) located at a minimum of 25% (of the map size) from the border.
Protect Spell
6
Prevents the player to trigger a trap. Duration: (Luck + Wand Power) * 10 U
Stone Spell
8
AI: Static Target: All visible monsters Duration: (Luck + Wand Power) * 5 U
Death Spell
8
Damage: 128 Target: All visible monsters
Blast Spell
8
Tunnels a corridor in front of the player.
Reflect Spell
8
All the damage done to the player are reflected to the hitting monster. Duration: (Luck + Wand Power) * 3 U
See the section 'Miscellaneous' for a definition of the duration unit U.
Equipment
Type
Sprite
Equipment
Level
Trapped
Description
Weapon
Dagger
Start
Weapon Power: 1
Short Sword
1
Weapon Power: 2
Long Sword
3
Weapon Power: 3
2'Hand Sword
5
Weapon Power: 4
Magic Sword (*)
7
Weapon Power: 5 + Wand Power Worn Armor Power: +(1 + Wand Power) The Power of the worn Armor is increased when the Magic Sword, the Wand or the Staff is picked up.
Magic Sword (Cursed)
7
Weapon Power: 3 (Long Sword)
And several curses are applied: 1: 75,00% 2: 18,75% 3: 4,70% 4: 1,55%
Curses: - Weapon Power: 1 (Dagger) if the player holds a Cross 2 (Short Sword) else - Health: Halved - Wand Power: 0 (None) - Luck: 0
Armor
Leather Armor
Start
Armor Power: 1
Chain Armor
2
Armor Power: 2
Breast Armor
5
Armor Power: 3
Plate Armor
7
Armor Power: 4
Magic Armor (*)
8
Armor Power: 5 + Wand Power
Shield
None
Start
Shield Power: 0
Small Shield
2
Shield Power: 1
Large Shield
3
Shield Power: 2
Magic Shield (*)
6
Shield Power: 3 + Wand Power
Helm
None
Start
Helm Power: 0
Helm
4
Helm Power: 1
Magic Helm (*)
7
Helm Power: 2
Gauntlet
None
Start
Gauntlet Power: 0
Gauntlet
5
Gauntlet Power: 1
Bow
Bow
1
Allow to fire arrows and magic arrows.
Arrows
Arrows
1
Arrows: +[5; 8] (99 max) Damage: 4
Magic Arrows
4
Magic arrows: +[5; 8] (99 max) Damage: 8
Amulet
Strength Stone
5
Strength: +4 Duration: Permanent Can be used only once.
Agility Amulet
3
Agility: +4 Duration: Permanent Can be used only once.
Luck Charm
3
Luck: +4 Duration: Permanent Can be used only once.
Cross
Cross
6
+3 damage against Undead monsters +1 Weapon Power to the cursed Magic Sword
Wand
None
Start
Wand Power: 0
Wand
6
Wand Power: 1
Staff
Staff
?
Wand Power: 3
Key
Key
?
?
(*) Effects of Magical Items are updated when a Wand or a Staff is picked up.