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Main LCP Stats
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Hunger
Hunger ranges from 0 to 4:
| LCP_hungerLevel | Comment |
| 0 | OK: not hungry |
| 1 to 3 | Hungry |
| 4 | Hungry LCP becomes ill (LCP_illLevel = 1) |
Hunger increases by 1 every 75 to 120 minutes (LCP_hungerTimerInitial).
It resets to 0 when eating a can of food.
LCP needs to pee 20 to 40 minutes (LCP_peeTimerInitial) after eating a can of food (not after drinking a glass of water!).
Thirst
Thirst ranges from 0 to 4:
| LCP_thirstLevel | Comment |
| 0 | OK: not thirsty |
| 1 to 3 | Thirsty |
| 4 | Thirsty LCP becomes ill (LCP_illLevel = 1) |
Thirst increases by 1 every 45 to 75 minutes (LCP_thirstTimerInitial).
It resets to 0 when drinking a glass of water (not when eating!).
Illness
When LCP is ill, his skin turns green and he moves at half speed.
His happiness decreases when his illness increases.
Illness increases by 1 every 60 minutes and stops increasing when both hunger and thirst are back to 0. Then it decreases by 1 every 5 minutes.
Happiness
When LCP is not ill, his happiness follows a sine curve: :) => :| => :( => :| => :) => etc.
Happiness is updated to the next state after the corresponding duration (which depends itself on the current happiness):
| LCP_happiness | Comment |
| :) | LCP_happinessTimersInitial :) |
| :| | LCP_happinessTimersInitial :| |
| :( | LCP_happinessTimersInitial :( |
Petting LCP when he is in sofa resets happiness to :).
Tidiness
LCP will close the doors and drawers more or less often depending on his tidiness (LCP_tidinessPercent).
LCP may leave open during the following actions:
| When | What |
| Put on pyjamas or clothes [#22] | Chest of drawers |
| Put on pyjamas or clothes [#22] | Middle closet door |
| Go to WC [#15] | WC door |
| Search top right drawer [#25] | Top right drawer |
| Leave home [#26] | Front door |
| Light the fireplace [#14] | Front door |
| Deliver record #[1C] | Front door |
| Deliver human food [#1D] | Front door |
| Deliver dog food [#1F] | Front door |
| Deliver book [#20] | Front door |
| Eat a can of food [#12] | Cupboard |
| Write a letter [#07] | Top right drawer |
Note: a door or drawer may stay open if LCP is interrupted during an action (unrelated to his tidiness).
Clothing
When LCP puts his clothes/pyjamas, there's a 50% probability he chooses his prefered clothes/pyjamas.
Otherwise he will choose a random set among the 16 predefined clothes or 8 predefined pyjamas.
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