~ Little Computer People ~

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Main LCP Stats

• Hunger

Hunger ranges from 0 to 4:

LCP_hungerLevelComment
0OK: not hungry
1 to 3Hungry
4Hungry
LCP becomes ill (LCP_illLevel = 1)

Hunger increases by 1 every 75 to 120 minutes (LCP_hungerTimerInitial).
It resets to 0 when eating a can of food.

LCP needs to pee 20 to 40 minutes (LCP_peeTimerInitial) after eating a can of food (not after drinking a glass of water!).

• Thirst

Thirst ranges from 0 to 4:

LCP_thirstLevelComment
0OK: not thirsty
1 to 3Thirsty
4Thirsty
LCP becomes ill (LCP_illLevel = 1)

Thirst increases by 1 every 45 to 75 minutes (LCP_thirstTimerInitial).
It resets to 0 when drinking a glass of water (not when eating!).

• Illness

When LCP is ill, his skin turns green and he moves at half speed.
His happiness decreases when his illness increases.

Illness increases by 1 every 60 minutes and stops increasing when both hunger and thirst are back to 0.
Then it decreases by 1 every 5 minutes.

• Happiness

When LCP is not ill, his happiness follows a sine curve: :) => :| => :( => :| => :) => etc.

Happiness is updated to the next state after the corresponding duration (which depends itself on the current happiness):

LCP_happinessComment
:)LCP_happinessTimersInitial :)
:|LCP_happinessTimersInitial :|
:(LCP_happinessTimersInitial :(

Petting LCP when he is in sofa resets happiness to :).

• Tidiness

LCP will close the doors and drawers more or less often depending on his tidiness (LCP_tidinessPercent).

LCP may leave open during the following actions:

WhenWhat
Put on pyjamas or clothes [#22]Chest of drawers
Put on pyjamas or clothes [#22]Middle closet door
Go to WC [#15]WC door
Search top right drawer [#25]Top right drawer
Leave home [#26]Front door
Light the fireplace [#14]Front door
Deliver record #[1C]Front door
Deliver human food [#1D]Front door
Deliver dog food [#1F]Front door
Deliver book [#20]Front door
Eat a can of food [#12]Cupboard
Write a letter [#07]Top right drawer

Note: a door or drawer may stay open if LCP is interrupted during an action (unrelated to his tidiness).

• Clothing

When LCP puts his clothes/pyjamas, there's a 50% probability he chooses his prefered clothes/pyjamas.
Otherwise he will choose a random set among the 16 predefined clothes or 8 predefined pyjamas.

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