Kroah's Game Reverse Engineering Page


~ Return of Heracles ~

You are here:  
  • Home
    • »  Return of Heracles
      • »  Reverse Engineering
        • »  Character
          • »  Attributes
            • »  Dexterity


  1. Original Dexterity

    Value from 0 to 31.

    Used by: Final Dexterity, Dexterity Name, Trap, Armory, Gymnasium

  2. Final Dexterity

    The Final Dexterity is equal to the Original Dexterity reduced by the Armor Handicap:

    • Final Dexterity = Original Dexterity - Armor Handicap

    In a same Location, characters with higher Final Dexterity play first.

    Used by: Disengaging, Hit probability, Armory

  3. Dexterity Name

    Original DexterityDexterity Name
    <= 11Clumsy
    12, 13Fairly Dextrous
    14, 15Dextrous
    16, 17Very Dextrous
    >= 18Masterfully Dextrous
Visitors visitors since 05/01/2006. Sitemap
Copyright © 2006-2020 by Kroah. Total or partial reproduction forbidden.
All trademarks and copyrights are the property of their respective owners. All rights reserved.
Email Me      Get Firefox Powered by PHPEdit      Valid XHTML 1.1 Valid CSS