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Strength & Vigor

  1. Strength

    1. Strength Value

      Value from 0 to 31.

      Used by: Strength Name, Speed Handicap, Hit Probability, Engaging, Disengaging, Trap, Gymnasium, Opening a Gate , Breaking the Altar, Event #5, Event #10, Event #25

    2. Strength Name

      Strength ValueStrength Name
      <= 8Very Weak
      9, 10Weak
      11, 12, 13Average Strength
      14, 15, 16Strong
      17, 18, 19Very Strong
      20, 21, 22Full of Power
      >= 23Very Full of Power

      Used by : Sword Name, Dagger Name, Shops

  2. Vigor

    1. Vigor Value

      Value from 0 to 63.

      Used by: Vigor Name, Regeneration, State, Hit Probability, Hurt Resolution, Resting, Opening a Gate, Healing, Event #1, Event #5, Event #10, Event #12, Event #25

    2. Vigor Name

      Vigor ValueVigor Name
      [1; 5]Critically Wounded
      6, 7, 8Severely Wounded
      9, 10, 11Weak and Wounded
      [12; Strength-7]Badly Wounded
      STR-6, -5, -4Wounded
      STR-3, -2, -1Tired
      VIG >= STRHealthy
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