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Basics
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Enemies
Tests are done in the following order to determine if 2 characters are Enemies or not:
Test | Result |
One or both are from Group 6 | Enemies |
Same Class Value (Crab and Hydra considered has the same Class Value) | Friends |
One is a Deer and the other a Dog Enemies | Enemies |
One or both are from Group 2, 3, 4, 5 or 6 | Enemies |
Else | Friends |
Used by: Engaging, Disengaging
Engaging
A sum is calculated depending on the enemies at the destination:
- Each Unready enemy adds one.
- Each Ready enemy adds its Strength Value.
If the Sum is <= to 2, the character engages the close combat.
Else, the character engages if the value:
- "Strength Value +16 - Sum" (limited to [4, 28]) is >= to a random number ∈ [0; 31].
(So, there's always a probability of 12,5% to succeed and 9,4% to fail).
If it succeeds, all the characters in the destination and the attacker are set to Unready.
Disengaging
A character can disengage a close combat if at least one of the both conditions is checked:
- The sum of the Strength Value of all the enemies in the same position is < to half of the character Strength Value.
- The character Final Dexterity is >= to a random number ∈ [0; 24].
Hit Probability
Value from 0 to 31.
The Hit Probability is calculated by adding the following values:
Condition | Value |
Always | +Final Dexterity |
Target is Adept | -4 |
Target is Cursed | +8 |
Target Vigor Value <= 2 (=Unconscious) | +10 |
Target is Unready | +6 |
Always | +To Be Hit (from Target Stance) |
Attacker is Skilled for the Weapon (*) | +6 |
Same Position | +(Attacker Strength Value - Target Strength Value) / 2 |
(*) If the Attacker and the Target are at the same position, then the Weapon used is Dagger, else it's the Sword.
Used by: Attack
Weapon Type
Weapon Value | Class Name | Weapon Type |
0, 1, 2 | - | Other |
>= 3 | Dog, Winged Horse, Cursed Beast |
Physician, Sown Man, Warrior, Amazon | Sword or Dagger |
Used by: Attack
Break Probability
Weapon Quality | Break Probability |
Fine | 1/61 |
Cheap | 1/14 |
Used by: Attack
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