# ~ Return of Heracles ~

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## Basics

1. ### Enemies

Tests are done in the following order to determine if 2 characters are Enemies or not:

TestResult
One or both are from Group 6Enemies
Same Class Value (Crab and Hydra considered has the same Class Value)Friends
One is a Deer and the other a Dog EnemiesEnemies
One or both are from Group 2, 3, 4, 5 or 6Enemies
ElseFriends

Used by: Engaging, Disengaging

2. ### Engaging

A sum is calculated depending on the enemies at the destination:

If the Sum is <= to 2, the character engages the close combat.

Else, the character engages if the value:

• "Strength Value +16 - Sum" (limited to [4, 28]) is >= to a random number ∈ [0; 31].
(So, there's always a probability of 12,5% to succeed and 9,4% to fail).

If it succeeds, all the characters in the destination and the attacker are set to Unready.

3. ### Disengaging

A character can disengage a close combat if at least one of the both conditions is checked:

• The sum of the Strength Value of all the enemies in the same position is < to half of the character Strength Value.
• The character Final Dexterity is >= to a random number ∈ [0; 24].
4. ### Hit Probability

Value from 0 to 31.

The Hit Probability is calculated by adding the following values:

ConditionValue
Always+Final Dexterity
Target is Cursed+8
Target Vigor Value <= 2 (=Unconscious)+10
Always+To Be Hit (from Target Stance)
Attacker is Skilled for the Weapon (*)+6
Same Position+(Attacker Strength Value - Target Strength Value) / 2

(*) If the Attacker and the Target are at the same position, then the Weapon used is Dagger, else it's the Sword.

Used by: Attack

5. ### Weapon Type

Weapon ValueClass NameWeapon Type
0, 1, 2-Other
>= 3Dog, Winged Horse, Cursed Beast
Physician, Sown Man, Warrior, AmazonSword or Dagger

Used by: Attack

6. ### Break Probability

Weapon QualityBreak Probability
Fine1/61
Cheap1/14

Used by: Attack

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