# ~ Return of Heracles ~

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## Miscellaneous

1. ### Resting

ProbabilityVigor Value
50,0 %+1
18,8 %+2
7,0 %+3
2,6 %+4
1,0 %+5

Group: 5

Message #35

3. ### Opening a Gate

When a hero try to open a door, Janus sometime refuses to open it.

A random number ∈ [0; 20] is chosen:

• If it is null or > to the Strength Value, then the hero fails and there's a probability of 11/128 that Janus punishes him (Message #9, Vigor Value: -1)
4. ### Breaking the Altar

The Altar breaks if the Strength Value is >= to a random number from 0 to 25.

If it resists, there's a probability of 20/128 to become Unready and takes 1 damage.

5. ### Healing (Asclepius)

If the character Asclepius Stops or Defends at the end of his turn, then he will heal fully one random wounded character at the same position.

6. ### Lavreion Mines

Each time a hero dies, Drachmae are spread in Lavreion Mines:

• Each Treasure contains a random amount ∈ [2; 127], without exceeding a total of 500 Drachmae.
• Each Treasure is put at an empty position in Lavreion Mines. If none remains, the amount is added to one of the first eleven Trapped Treasures.
• Each Treasure is trapped.
• Layers are put on each Treasure. Each time a character walk on it, he removes one layer. When no layer remains, it becomes visible and can be picked up. The number of layers is random:
Nb LayersProbability
150,0 %
225,0 %
312,5 %
46,2 %
53,1 %
61,5 %

Used by: Event #34 (Hero Death)

7. ### Game Turn

TODO: Detail the actions.

A Game Turn ends when all the characters have played their turn.

Then, several actions are done by the game. The probability of each action is equal to:

• (Nb Task Done + 10) / 128

The actions are:

• Close a Gate.
• Close a Gate.
• Add a random encounter to the location:
• Only Random character.