Only heroes, whose Class Name are the following, can enter the shops:
- Physician
- Warrior
- Sown Man
- Amazon
- Thief
Dog, Winged Horse and Cursed Beast are prohibited (Message #10).
An item which can't be bought anymore has a price equal to the amount of Drachmae carried +1.
Weaponry
Message # 50
If the New Weapon value is better than the Old Weapon Value, there's a probability to lose the Weapon Skill (Message #0):
New Weapon Value - Old Weapon Value | Probability to lose the Weapon Skilled |
<= 0 | 0 % |
1 | 50 % |
2 | 66 % |
>= 3 | 75 % |
Weapon | Value | Quality | Price | Equivalent |
Cheap Bronze Sword | 4 | Cheap | 5 | Lousy Cheap Sword |
Sturdy Iron Sword | 5 | Fine | 31 | Mediocre Fine Sword |
Engraved Iron Sword | 6 | Cheap | 19 | Mighty Cheap Sword |
Steel Sword | 7 | Fine | 65 | Terrific Fine Sword |
Stone Dagger | 3 | Cheap | 3 | Lousy Cheap Dagger |
Dull Iron Dagger | 4 | Fine | 9 | Mediocre Fine Dagger |
Sharp Bronze Dagger | 5 | Cheap | 21 | Mighty Cheap Dagger |
Fine Steel Dagger | 6 | Fine | 39 | Terrific Fine Dagger |
Event #28 (Rock) | 8 | Fine | - | Zeus Blessed Fine Sword |
Event #40 (Minotaur) | 10 | Fine | - | Zeus Blessed Fine Sword |
Armory
Message # 51
After the purchase, if the Armor Handicap is > to the Original Dexterity (= the Final Dexterity is < 0), the character can't wear the Armor (Message # 3). So the Armor is lost and the character finds himself with No Armor.
None of the buyable armor are Skins.
Weapon | Value | Handicap | Price | Equivalent |
A Goatskin | 1 | 1 | 10 | Very Light Armor |
Leather Skutos | 2 | 2 | 23 | Very Light Armor |
Bronze Breastplate | 3 | 4 | 49 | Light Armor |
Iron Breastplate | 4 | 5 | 95 | Light Armor |
Fine Steel Breastplate | 4 | 2 | 230 | Light Armor |
An Iron Aegis | 6 | 7 | 150 | Heavy Armor |
Aegis of Athene | 6 | 3 | 450 | Heavy Armor |
Aegis of Zeus | 8 | 5 | 600 | Plate Armor |
Event #28 (Rock) | 7 | 3 | - | Enchanted Heavy Armor |
Event #37 (Lion) | 9 | 1 | - | Enchanted Plate Armor |
Enchanter
Message # 52
Spell | Effect | Availability Condition | Price |
Spell Cast on Armor | Armor Value: + 1 | Very Light Armor (1, 2) Light Armor (3, 4) Heavy Armor (6) | 30 * Armor Value |
Blessings on your Sword | Sword Value: +1 | Lousy {Q} Sword (4) Mediocre {Q} Sword (5) Mighty {Q} Sword (6) Terrific {Q} Sword (7) | 40 * (Sword Value - 3) |
Dagger Enchantment | Dagger Value: +1 | Lousy {Q} Dagger (3) Mediocre {Q} Dagger (4) Mighty {Q} Dagger (5) Terrific {Q} Dagger (6) | 25 * (Dagger Value - 2) |
Hemlock for your Sword | Sword Poison: Poisoned Sword Poison Type: Temporary | Sword Value >= 3 | 70 |
Poisoning your Dagger | Dagger Poison: Poisoned Dagger Poison Type: Temporary | Dagger Value >= 3 | 45 |
{Q=Weapon Quality}: Fine or Cheap
Gymnasium
To enter the gymnasium, the Power of the character (Sum of the following values) must be <= 37 (else Message #121):
Condition | Value |
- | +Strength Value |
- | +Original Dexterity |
Adept: True | +2 |
Sword Skill: Skilled | +2 |
Dagger Skill: Skilled | +2 |
Message # 53
Training | Effect | Base Price |
Muscle Building | Strength Value: +1 | 30 |
Agility Training | Original Dexterity: +1 | 40 |
Olympic Swordsmanship | Sword Skill: Skilled | 75 |
Dirty Dagger Tricks | Dagger Skill: Skilled | 50 |
Cheiron Defense Tactics | Adept: True | 100 |
Final Price = Factor * Base Price
Power | Factor |
<= 26 | 1 |
27, 28 | 2 |
29, 30 | 3 |
31, 32 | 4 |
>= 33 | 6 |