Gateway to Apshai map viewer

Talk about everything related to general reverse engineering of computer games!

Moderator: Kroah

Gateway to Apshai map viewer

Postby Bobach » 31 Jul 2013, 10:14

Hi Kroah,

do you think it would be possible for you to release the source code of your Gateway to Abshai map viewer? I'm very interested in the map generation code (generate pseudo random maps from a seed).

Thank you and best regards Bo
Bobach
 
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Re: Gateway to Apshai map viewer

Postby Kroah » 31 Jul 2013, 10:54

Welcome Bobach,

Bobach wrote:do you think it would be possible for you to release the source code of your Gateway to Abshai map viewer?

Of course.
I will update the website with the source code and post here when it's ready.
Kroah
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Re: Gateway to Apshai map viewer

Postby Kroah » 31 Jul 2013, 21:19

You can now grab the source code of the Gateway to Apshai map viewer on its download page :
http://bringerp.free.fr/RE/Gta/downloads.php5

You can do whatever you want with it.

Regards.
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Re: Gateway to Apshai map viewer

Postby Bobach » 02 Aug 2013, 03:21

Thank you very much. I will have a closer look into it. Maybe i will come back with a question or two :lol:

Regards Bo
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Re: Gateway to Apshai map viewer

Postby Bobach » 05 Aug 2013, 13:27

Hi,

I re-implemented the map generation algorithm in Java (based on seeds but with other room results, cause the room algorithm was hard to understand). Now I'm trying to populate the dungeon map with the sprites, but I only have the static ones actually.

Is there any chance to extract the "animated" sprites from the original game (or do I have to capture them from the running app)?

Regards Bo
Bobach
 
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Re: Gateway to Apshai map viewer

Postby Kroah » 15 Aug 2013, 17:03

Bobach wrote:Is there any chance to extract the "animated" sprites from the original game (or do I have to capture them from the running app)?

I don't have a tool to extract the sprites, but here is a PNG with the animated sprites :
Monsters.png
Monsters.png (4.81 KiB) Viewed 36955 times


If you want the animated gif, you can grab them from the site.

Regards,
Kroah
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Re: Gateway to Apshai map viewer

Postby Bobach » 15 Aug 2013, 20:42

Thank you very much,

i replaced them with the placeholders I used so far. I have added a screenshot about the current progress of the remake in JavaFX (only for practice about the graphic capabilies of JavaFX, not sure whether it will be mature enough to go live)

Regards Bo
Attachments
screenshot.png
screenshot.png (58.42 KiB) Viewed 36953 times
Bobach
 
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Re: Gateway to Apshai map viewer

Postby Kroah » 16 Aug 2013, 17:32

Nice job. Looking forward your work.

Here are the templates used for each monster type (the sprites are colored on the fly in game).
#4 is for invisible monster.
MonsterTypes Frames.7z
(5.44 KiB) Downloaded 1981 times
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Re: Gateway to Apshai map viewer

Postby Keighn » 12 Aug 2022, 15:53

I always hoped a viewer would work for the Colecovision version. 99 dungeons per level is a lot of dungeons. I tried mapping those nigh 40 years ago as a kid. Perhaps I should try again with emulation.
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