By "a dos game be any harder or easier then a normal project", you mean developing a DOS game?
If you want to do a PC port of Mule, you have many language & library making life easier.
Can you give us more information about what you want to do?
Voxcon wrote:Sorry what i ment is it any harder to do a reverse engineering project in Dos format?
Ho very nice, thanks for the link! Totally forgot this version of mule.puzzud wrote:I guess we'll be able to test the case of IBM MULE soon!
http://www.retroist.com/2012/05/14/m-u- ... -ibm-pcjr/
puzzud wrote:I've never really disassembled studied DOS based programs. However, when I toyed with it a little in IDA Pro, I noticed it was really helpful with labeling system calls and what not. I guess, in that regard, reverse engineering is easier when a common architecture and kernel/interrupt interface is expected.
puzzud wrote:I'll assert again, I don't really know much about early IBM machines. I don't even know if IBM MULE could be really considered MS-DOS.
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