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Gateway to Apshai map viewer

PostPosted: 31 Jul 2013, 10:14
by Bobach
Hi Kroah,

do you think it would be possible for you to release the source code of your Gateway to Abshai map viewer? I'm very interested in the map generation code (generate pseudo random maps from a seed).

Thank you and best regards Bo

Re: Gateway to Apshai map viewer

PostPosted: 31 Jul 2013, 10:54
by Kroah
Welcome Bobach,

Bobach wrote:do you think it would be possible for you to release the source code of your Gateway to Abshai map viewer?

Of course.
I will update the website with the source code and post here when it's ready.

Re: Gateway to Apshai map viewer

PostPosted: 31 Jul 2013, 21:19
by Kroah
You can now grab the source code of the Gateway to Apshai map viewer on its download page :
http://bringerp.free.fr/RE/Gta/downloads.php5

You can do whatever you want with it.

Regards.

Re: Gateway to Apshai map viewer

PostPosted: 02 Aug 2013, 03:21
by Bobach
Thank you very much. I will have a closer look into it. Maybe i will come back with a question or two :lol:

Regards Bo

Re: Gateway to Apshai map viewer

PostPosted: 05 Aug 2013, 13:27
by Bobach
Hi,

I re-implemented the map generation algorithm in Java (based on seeds but with other room results, cause the room algorithm was hard to understand). Now I'm trying to populate the dungeon map with the sprites, but I only have the static ones actually.

Is there any chance to extract the "animated" sprites from the original game (or do I have to capture them from the running app)?

Regards Bo

Re: Gateway to Apshai map viewer

PostPosted: 15 Aug 2013, 17:03
by Kroah
Bobach wrote:Is there any chance to extract the "animated" sprites from the original game (or do I have to capture them from the running app)?

I don't have a tool to extract the sprites, but here is a PNG with the animated sprites :
Monsters.png
Monsters.png (4.81 KiB) Viewed 8336 times


If you want the animated gif, you can grab them from the site.

Regards,

Re: Gateway to Apshai map viewer

PostPosted: 15 Aug 2013, 20:42
by Bobach
Thank you very much,

i replaced them with the placeholders I used so far. I have added a screenshot about the current progress of the remake in JavaFX (only for practice about the graphic capabilies of JavaFX, not sure whether it will be mature enough to go live)

Regards Bo

Re: Gateway to Apshai map viewer

PostPosted: 16 Aug 2013, 17:32
by Kroah
Nice job. Looking forward your work.

Here are the templates used for each monster type (the sprites are colored on the fly in game).
#4 is for invisible monster.
MonsterTypes Frames.7z
(5.44 KiB) Downloaded 627 times

Re: Gateway to Apshai map viewer

PostPosted: 12 Aug 2022, 15:53
by Keighn
I always hoped a viewer would work for the Colecovision version. 99 dungeons per level is a lot of dungeons. I tried mapping those nigh 40 years ago as a kid. Perhaps I should try again with emulation.