Unfortunately, data files are not compatible between platforms (atari, st, pc) and/or versions (demo, Payoff, etc.).
The viewer can handle these specificities because:
- I have extracted the data files when packed (some versions of Cadaver need to have them packed, otherwise it crashes).
- The viewer includes some specific code for a given version/platform.
- The viewer does not execute the code located in some data files (we can call them "libraries"): each of these libraries is specific for a platform (x86, 68k) and for a version (only the routines used for a version is included in the library with the game)). I have tried to build an "universal library" including all the routines for a specific platform, but i gave up after remapping hundreds relative calls...