From where to start?
Posted: 18 Apr 2015, 23:25
Hello, I was wondering from where do you start when wanting to reverse engineer a game? I believe the first step is to identify in which language that game was developed. However how do you go about that? How can I know in which language a particular game was developed?
Just to give some background; I am only asking this in relation to amiga games. When I was much younger I used to play games on this platform and always like to think about what I would "add" / "remove" if I had the option.
Just to give some background; I am only asking this in relation to amiga games. When I was much younger I used to play games on this platform and always like to think about what I would "add" / "remove" if I had the option.