Gateway to Apshai - level bug confirmed
Posted: 04 Oct 2006, 01:32
I can confirm that there is indeed a bug in Gateway to Apshai, as Kroah points out in the readme file of his nifty utility.
I have the cartridge version of Gateway to Apshai, and I have tried it out on an Atari 400 and an Atari XEGS. Incredibly, on both new and old hardware, the game locks up at the moment before Level 7 of Dungeon 8 is supposed to begin (during the dungeon generation).
For kicks, I examined a Commodore 64 ROM of the game in a hex editor and found the same dungeon "seed" table, with all of the same seeds as the Atari version. I tried it in an emulator and it locks up in the exact same location.
How do obvious bugs like this slip through?
I have the cartridge version of Gateway to Apshai, and I have tried it out on an Atari 400 and an Atari XEGS. Incredibly, on both new and old hardware, the game locks up at the moment before Level 7 of Dungeon 8 is supposed to begin (during the dungeon generation).
For kicks, I examined a Commodore 64 ROM of the game in a hex editor and found the same dungeon "seed" table, with all of the same seeds as the Atari version. I tried it in an emulator and it locks up in the exact same location.
How do obvious bugs like this slip through?