How feasable would it be to expand Gateway to Apshai?
The game seems to be completely table driven, and all of the dungeons are procedurally generated. Obviously, it only takes a few tweaks to make new monsters and replace seeds for new dungeons.
But what I'm wondering is, is it possible to actually add to what is already there using some table swapping tricks to replace the monsters and dungeon seeds in-game.
Consider that there are 256 possible seeds * 8 levels, that's 2048 dungeons. Even if only half are playable (although I think the generator success rate is actually much higher), that's still 8 times as many dungeons as are in the cart, with only 1KB of data. Well, I guess 1KB is actually a lot when you only have 16KB of total space to work with.
Kroah, you've obviously figured out how to detect when the dungeon generator algorithm can't create a valid dungeon. Is it possible to add that detection to the existing game, turning Gateway to Apshai into a random dungeon Rogue-like experience.
How feasable would it be to add a special "treasure" that works like the stairs in Rogue, allowing the player to go up OR down a level?
How feasable would it be to add more real treasures, including a super-treasure like Rogue's Amulet of Yendor (the game winning treasure).
Is there any spare room on the 16K cartridge?
I suppose if the game is converted from a cartridge to an executable file, the sky's the limit.