There are still a lot of fans of AR out there and figuring out how the game works to the level of detail that you go to is something we have not been able to do on a large scale.
hicksman wrote:Kroah! If i was holding my breath, i would look like this
You need some assistance? I write user manuals for a living so i know my way around a correctly formatted document.
Let me know!
I'm not sure if you are aware, but there is a pretty strong AR following online.
It's quite calm now, but I think we're still about 100 people on the mailing list.
If you need help, I could put you in touch with Dan Pinal and Ken Jordan, the two coders of The Dungeon. Though I know that they claim they don't remember any details, they have offered great insight into the games via the mailing list and been very helpful (they even coded their own map dumping software for us). You can probably search for their messages at:
And I could also put you in touch with Jim Norris, who several years ago made a graphical disc viewer for both games. But perhaps it would be best if you joined the mailing list yourself and asked, because new talents pop up from time to time (there's been a few remake attempts and a wrapper project is ongoing, I think).
eobet wrote:Since the last post in this thread is two years old, has there been any progress?
eobet wrote:Also, which AR game are you decompiling?
eobet wrote:Before posting, I should really check my backlog of unread mailing list messages as well... *cough*
eobet wrote:I guess the Atari ST version is easier because there's no custom OS or diabolical copy protection schemes in place (although, those have been decoded now)
eobet wrote:but I think most people would be more interested in the 8-bit Atari versions. [...] (Again, I do also believe that most people would like to see The Dungeon decomplied instead of The City, because that game held more secrets.)
eobet wrote:PS. It's more appropriate to call it "Phil's game", since Phillip Price did the design and coding. Gary Gilbertson was the music maestro.
acehighness wrote:This is the most exciting news I have read on the web in a long time for me !! Maybe we will finally uncover ALL the secrets in the great game.
acehighness wrote:Hope you find code to explain what exactly determines when the player character gets diseases like Scurvy etc ...
acehighness wrote:Good luck with this decompilation project !
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