CoCoNet 0.9.10 released

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Moderator: Kroah

CoCoNet 0.9.10 released

Postby Kroah » 22 Dec 2009, 21:36

CoCoNet 0.9.10 released for christmas!

CoCoNet Installer 0.9.10.exe

Changelog:
New: Optional (but recommended) Direct3D rendering mode.
New: Check for a compatible Direct3D device.
New: Game types are now listed in a list box instead of a combo box.
New: Server name removed.
New: "Force attack" check box allows the army or navy move to attack even if the target owner has changed.
New: Global "Forces attack" menu option added.
New: Build phase name changed to "BUILD & MOVE PHASE".
New: Players can give up (they become spectators).
New: Spectators can leave the game without interrupting it.
New: Eliminated players become spectators with "auto end turn" option checked by default.
New: Game does not end when there is 1 player left.
New: Game does not end when a player wins.
New: Little chat system (use /PlayerName or /MajorName to send private messages).

Fixed: Some area names were tuncated in the area pop up info box.
Fixed: "Begin cannot be called again until End has been successfully called".
Fixed: "aiType isn't initialized" when loading a savegame.
Fixed: Minor country flags slightly more visible (less transparent).
Fixed: Games were not correctly saved client side.
Fixed: Games were not correctly saved the first round after a load.

You should be able to play without a 3D card now. You still need XNA though.
I don't recommend playing at high resolution without Direct3D for a decent framerate.

Have fun!
Kroah
Site Admin
 
Posts: 423
Joined: 07 Feb 2006, 01:01
Location: France

Re: CoCoNet 0.9.10 released

Postby captain jack » 23 Dec 2009, 11:07

Thank you for the Christmas edition.
Merry Christmas and Happy New Year
captain jack
CoCoNet Beta Tester
 
Posts: 5
Joined: 25 Jan 2009, 15:47
Location: germany


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