Monty wrote:Yesterday a friend of mine tried to play CoCoNet, but couldn't start it.
Installation of CoCoNet, xna and .NET runtimes seemed to work fine but when trying to start the game, an error occurred. Any ideas what the problem is?
Hello Monty!
It seems your friend does not have a single 3D device
.
You'll ask me: "but why does he need a 3D device? I thought CoCoNet was able to run in 2D mode?"
Yes, CoCoNet can run in 2D mode. But it checks the capabilities of the hardware at runtime. And to do this, it needs a 3D device (sick!).
I've coded CoCoNet to let the users run CoCoNet in 2D mode if they don't have a powerful enough 3D device. But i did not wonder someone would not have ANY 3D device.
Nowadays, every computer has a 3D device. Even an integrated graphics chipsets will run fine to allow CoCoNet to check the hardware and then run in 2D (because most integrated chipsets don't have the required caps), but the check will pass OK.
Of course i can change the way the check is done and allows a computer without a single 3D device to run CoCoNet in a 2D mode, but i'm really surprised your friend does not have at least an integrated chipset.
So i think the problem may come from elsewhere:
- Does your friend have a 3D device?
- Are his graphic drivers up to date?
- Can you send me some info on his 3D device?
If your friend really does not have any 3D device, i will update CoCoNet accordingly to let the users without ANY 3D device to run the game (i will change the capabilities check).
Thank you!