dizt3mp3r wrote:I agree, those are my ideas of possible future plans, that's all.
CivLord wrote:Another idea would be adding an extra option to the context-menu of the destination area, to cancel all incomming moves/ attacks.
I like this idea. Thank you.dizt3mp3r wrote:Better on the destination menu then the source as you will have multiple attacks outgoing.
dizt3mp3r wrote:Coconet for Linux?
@Kroah, If I remember righly I think you said that Coconet was programmed in C++? or am I making that up?
dizt3mp3r wrote:So, Kroah, when is the next release? Can we hope soonish?
deatone wrote:This would be awesome on the ipad or iphone. It's the perfect format for these devices. Any chance of this happening?
HolySpirit wrote:My main problem with the AI (only played Atari ST version of AI here) is that the AI players are too weak in my view because they are too keen on:
1. attacking too many players at once
2. do endless attacks to the factories - most often without no use
3. seems to miss out on neutral countries obvious to spy and then attack
4. wasting there navy in attacks when they should be saving it (this is the one point I am less sure about)
What do you think about this?
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