mael15 wrote:i could choose any dimension as long as the map can be divided into 16*8 quadrants?
Exactly. Wrapping has nothing to do with map size.
My previous post is only about the total area of the map.
Yours is 1008x1032 ~= 1000k pixels
Original map is 1280x472 ~= 600k pixels
So a player should scroll almost 2x more because the map size is almost the double (whatever the wrapping is).
My advice would be to try to keep a map around the original size (~= 600k) for ~130 countries. I find this ratio (size/#countries) well balanced. A greater size may spread the countries too much for example.
But you can do anything you want of course (as long as the map is a multiple of 16x8).
looking forward to making the map playable with the new release
I'm eager to finally release a new version too
CoCoNet is currently alpha-tested with my custom map.
Some bugs are fixed, the xml format updated while adding some editing features to the map "viewer" (well, the lightweight editor now).
This editor can add/move/delete areas, zones, adjacencies. Their properties (army, navy, worth...) must then be edited manually in the xml.
At any time you can load (or refresh) the map in the editor to move/delete existing elements or add new ones (without losing the data inserted manually by the external xml editor).
I don't want to postpone the beta, so the editor will stay very (very!) basic.
After the release, I will try to write on the website a little tutorial about custom map editing.