map of ancient europe

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map of ancient europe

Postby mael15 » 12 Feb 2012, 00:48

ok, so here is my map of ancient europe:

Image

it is based on some ancient maps, most of them i found here: http://www.lib.utexas.edu/maps/
the time frame is 100 b.c. for italy and greece until 1000 a.d. for scandinavia and russia. i was hoping to be able to find maps from 100 b.c. for all of europe, but there seem to be none for the non-roman parts. so i just took the earliest i could find. territory names are all original and city positions are the ones from the biggest cities in the country at that time.
there are 8 regions as you can see from the colours. i am thinking about 5 major players, because with 115 countries i have some less than the original colonial conquest map. every player only has one supply to keep it fair. or do you think different supply numbers makes it more interesting?

i am not sure about the player strengths yet. what do you think about these, kind of based on history?
army atk/def | navy atk/def | costs army/navy in 100.000
romans: 2/2 | 2/2 | 3/3
charthagians: 4/3 | 1/3 | 2/4
spartans: 2/1 | 3/3 | 5/4
scythians: 1/2 | 4/3 | 5/6
goths: 2/3 | 1/1 | 2/6

so let me know what you think! i am very open to suggestions.
mael15
 
Posts: 32
Joined: 26 Nov 2011, 23:40
Location: Germany

Re: map of ancient europe

Postby Kroah » 22 Feb 2012, 11:06

Hello mael15,

Nice beginning.

If you want to keep the original map area (visually), you should stick to ~= 600k pixels (and multiple of 16x8). What do you think ?
For example, my custom map is 1104x552 (69x69 cells of 16x8).

Actually, there are the following restrictions on custom maps:
- army are build by 1,000
- navy are build by 5
- a boat loads 1,000 army
- prices are a multiple of $100,000
- army quantities are a multiple of 1,000
- navy quantities are a multiple of 1
- the money is the dollar, using the symbol "$" on the left of the number
- the terms "army", "navy", "country", "region", etc.

This may change in the future, depending on my free time.
Kroah
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Location: France

Re: map of ancient europe

Postby mael15 » 22 Feb 2012, 12:07

hi kroah,

maybe i misunderstood the dimensions? the map has a height of 1032 (=8*129) and width of 1008 (=16 * 63) and i thought with what you wrote about scrolling and wrapping, i could choose any dimension as long as the map can be divided into 16*8 quadrants?

looking forward to making the map playable with the new release :)
mael15
 
Posts: 32
Joined: 26 Nov 2011, 23:40
Location: Germany

Re: map of ancient europe

Postby Kroah » 23 Feb 2012, 12:32

mael15 wrote:i could choose any dimension as long as the map can be divided into 16*8 quadrants?

Exactly. Wrapping has nothing to do with map size.

My previous post is only about the total area of the map.
Yours is 1008x1032 ~= 1000k pixels
Original map is 1280x472 ~= 600k pixels

So a player should scroll almost 2x more because the map size is almost the double (whatever the wrapping is).

My advice would be to try to keep a map around the original size (~= 600k) for ~130 countries. I find this ratio (size/#countries) well balanced. A greater size may spread the countries too much for example.

But you can do anything you want of course (as long as the map is a multiple of 16x8).


mael15 wrote:looking forward to making the map playable with the new release :)

I'm eager to finally release a new version too :).

CoCoNet is currently alpha-tested with my custom map.

Some bugs are fixed, the xml format updated while adding some editing features to the map "viewer" (well, the lightweight editor now).

This editor can add/move/delete areas, zones, adjacencies. Their properties (army, navy, worth...) must then be edited manually in the xml.
At any time you can load (or refresh) the map in the editor to move/delete existing elements or add new ones (without losing the data inserted manually by the external xml editor).
I don't want to postpone the beta, so the editor will stay very (very!) basic.

After the release, I will try to write on the website a little tutorial about custom map editing.
Kroah
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Location: France

Re: map of ancient europe

Postby mael15 » 23 Feb 2012, 12:51

Kroah wrote:a player should scroll almost 2x more because the map size is almost the double

now i understand what you meant, thanx! i will test playing my 1000k version and then decide if i make it smaller. i put some hours into making pixel perfect borders, so if possible i would not want to change it.
mael15
 
Posts: 32
Joined: 26 Nov 2011, 23:40
Location: Germany

Re: map of ancient europe

Postby mael15 » 29 Jan 2013, 17:02

Last edited by Kroah on 29 Jan 2013, 19:41, edited 1 time in total.
Reason: bbcode
mael15
 
Posts: 32
Joined: 26 Nov 2011, 23:40
Location: Germany


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