Hi!
Our fav. Game does not run under WinXP. Tested with the last version, the debug version and the actual version.
********************************************************************************
* Date: 2011-11-02 16:52:29
* Calling Assembly: Shared (Version: 0.9.13.40 Date:2010-01-30 02:49:22)
* Executing Assembly: Shared (Version: 0.9.13.40 Date:2010-01-30 02:49:22)
* Entry Assembly: CoCoNet (Version: 0.9.13.40 Date:2010-01-30 02:49:24)
* Build: Debug
********************************************************************************
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.PixelShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData()
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice)
at Shared.GraphicsDeviceControl..ctor() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\Shared\XNA\GraphicsDeviceControl.cs:line 32
at Shared.MapControl..ctor() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\Shared\XNA\MapControl.cs:line 18
at Shared.ClientForm..ctor(SimpleClient simpleClient) in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\Shared\UI\Forms\ClientForm.cs:line 244
at CoCoNet.Program.ClientThread() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\CoCoNet\Program.cs:line 182
at CoCoNet.Program.Main() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\CoCoNet\Program.cs:line 157
********************************************************************************
* Date: 2012-05-30 18:13:42
* Calling Assembly: Shared (Version: 0.9.14.41 Date:2012-05-30 18:07:16)
* Executing Assembly: Shared (Version: 0.9.14.41 Date:2012-05-30 18:07:16)
* Entry Assembly: CoCoNet (Version: 0.9.14.41 Date:2012-05-30 18:07:16)
* Build: Debug
********************************************************************************
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.PixelShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData()
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice)
at Shared.GraphicsDeviceControl..ctor() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\Shared\XNA\GraphicsDeviceControl.cs:line 32
at Shared.MapControl..ctor() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\Shared\XNA\MapControl.cs:line 18
at Shared.ClientForm..ctor(SimpleClient simpleClient) in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\Shared\UI\Forms\ClientForm.cs:line 244
at CoCoNet.Program.ClientThread() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\CoCoNet\Program.cs:line 182
at CoCoNet.Program.Main() in D:\Archivable\Reverse Engineering\Colonial Conquest\CoCoNet\CoCoNet\Program.cs:line 157
It would be great to play the game without the need to install a new windows version.
btw ... in the 1990s I played the game with my cousin nearly every week on his old atari ST machine.
Now, ~20 years later I play the game with our kids (10 and 12)... they really LOVE it. Unfortunatly my husband dont like the game... We have only 2 >winXP machines. My old one is to slow for a new windows version... my last wish is to play the game together with my BOTH kids. PLACE make it possible! =)
grotjes
Stine