Not actually, we may add an option somewhere if it's really needed.dizt3mp3r wrote:Is there a way to revert the navy/army move and build order?
You should not have to save manually for this.dizt3mp3r wrote:I now have to save regularly as I am continuously making major mistakes. I have had to abandon three games now as I keep building completely the wrong army/navy mix.
dizt3mp3r wrote:It isn't a matter of Grandpa players, when a stable interface changes then it is almost always annoying to the dedicated user so it is always wise to keep a config. option that allows previous functionality to remain. See all the problems with Firefox changes to button and tab positions. If it is possible to allow a setting to revert then I for one would welcome it.
dizt3mp3r wrote:[...]my next wish would be for the marvellous ALL button, at the moment Coconet causes RSI on my wrist even with the CTRL button pressed there are still too many mouse clicks required during a game.
dizt3mp3r wrote:The AI seems better and is occasionally surprising me,though I'd love a guide in this area if scripting is required to enhance it. A helper...
dizt3mp3r wrote:Please, please give me a button that reduces the amount of mouse clicks I have to do. The Move ALL button.
cr1x wrote:I agree that at times it does feel like there is an enormous amount of clicking going on and having played 'Empires: World Conquest' I can see that it can be streamlined; however, do remember that large movements of armies and navies can be transferred quickly by simply tapping both mouse buttons together.
cr1x wrote:For me a big improvement (not sure if this possible) would be to eliminate the need to have to specify whether you want to 'Move army' or 'move navy' before going on to the army/navy movement screen, I assume this is just the way the game has been programmed. It seems to me that in a perfect world, the game should not need to ask this question at all. Does anyone agree with this?
Christine wrote:if moving more than 10 Million armys/navys it takes a long time for moving.
Kroah wrote:you can transfer army/navy by an amount of 1.000, 10.000, 100.000 and 1.000.000 by using the left or right mouse button on "<<" and "<". And you can keep the button pressed.
cr1x wrote:Please don't take offense at any of my comments/suggestions.
If you don't specify the move type, the move window needs to know if you want to send army or navy with army.
How the window should behave if you add some army then add some boats: set the army back to 0 ? disable the navy line if you first add some army ?
Kroah wrote:- Is the mentionned "move all" button in the move window not the same thing as clicking on "<<" with the right mouse button for 1 second ?
- quoting Christine "if moving more than 10 Million armys/navys it takes a long time for moving." : even by right clicking the "<<" button ? it takes me 1 second with my machine. Do you think there is a bug or 1 second is already too much ?
Kroah wrote:Do you (read here: everyone) have an opinion about "eliminating the need to have to specify whether you want to 'Move army' or 'move navy' before going on to the army/navy movement screen" and my quote below ?
I want to remove this step, but can't find a good way to do it.
Christine wrote:It does not take a really long time, but moving 30 MIO armys takes 30 clicks or maybe 5-10 secounds (and a little bit more to ship the armys with the navy).
Christine wrote:In both cases the interface does not really change: you still have the "move navy" and "move army" buttons. But in the first case, the "move navy" without the "[x] move by navy" could be used for "send the army by land and the navy seperate by sea".
Kroah wrote:Well, i understand better. Most of my games don't go over 5.000.000 men for my main strength with around 1.000.000 boats.
In your case, i see why it takes more than 1 second.
But you say "moving 30 MIO armys takes 30 clicks" => do you know you can let the right (or left) mouse button pressed ? It still takes 4 seconds (just tested it), but you click only 1 time.
Anyway, even if i don't think having a main strength of so much men is common mid-game, a "move all" button may be a way to bypass those 4 remaining seconds.
Kroah wrote:Thanks for this idea.
I actually try the "gray out the navy move if some army have been added before the boats" and it feels ok.
Thanks for all your suggestions.
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