Christine wrote:An other AI bug seams to be in the "RandomsRegionId" AI option:
it seams that the AI is ignoring this option a bit.
The "region to conquer" variable is correctly computed from RandomsRegionId.
But there is a bug in the Atari ST version where neutral areas belonging to other regions are still targeted.
To fix this, only neutral areas from the "region to conquer" should be targeted, but this will change the behavior of the vanilla AI.
FYI, the Atari 800 XL AI is not affected by this bug.
The AI i am working on will keep the best of the two AI. This will change some of the behaviors but will keep most of the feeling.
The main enhancement will be the way the AI scales on the long term (to prevent too much army on the capital for example).