additional major players

Talk about everything related to CoCoNet or Colonial Conquest!

Moderator: Kroah

additional major players

Postby dizt3mp3r » 24 Jan 2015, 17:15

Kroah, can you add the ability to Coconet to allow additional majors? There is a limit of 10 majors at the moment and it would be very useful to allow more.
dizt3mp3r
 
Posts: 83
Joined: 15 Nov 2011, 12:02

Re: additional major players

Postby dizt3mp3r » 22 Feb 2015, 00:54

Kroah! Hello... are you still around? What are you working on?
dizt3mp3r
 
Posts: 83
Joined: 15 Nov 2011, 12:02

Re: additional major players

Postby Kroah » 24 Feb 2015, 02:17

dizt3mp3r wrote:Kroah! Hello... are you still around? What are you working on?

Yes! But in the shadow :wink:.
I was working on XPing some 'Mechs in MWO :oops:, disassembling the Legend of Faerghail maps and recently diving again in the CoCoNet code.

dizt3mp3r wrote:Kroah, can you add the ability to Coconet to allow additional majors? There is a limit of 10 majors at the moment and it would be very useful to allow more.

I don't remember having put a hardcoded limit.

I'm not at home actually to check, but can you tell me where you see this (those) limit(s) ?
Maybe some UI aren't scaling correctly ?
Kroah
Site Admin
 
Posts: 430
Joined: 07 Feb 2006, 01:01
Location: France

Re: additional major players

Postby dizt3mp3r » 27 Feb 2015, 23:38

I made a modification to the nieuw standard map and added a couple of extra majors and it definitely complained about having more than 10 majors, cannot remember the exact error but I will retry and post the error again.

It would be good to have more than ten majors.
dizt3mp3r
 
Posts: 83
Joined: 15 Nov 2011, 12:02

Re: additional major players

Postby Kroah » 30 Mar 2015, 02:44

Can you please post the last version of your map so i can check this ?

Thank you.
Kroah
Site Admin
 
Posts: 430
Joined: 07 Feb 2006, 01:01
Location: France

Re: additional major players

Postby Christine » 23 Jul 2015, 11:18

dizt3mp3r is right, I tried to put some "minor nations" in my Nieuw Standaard Scn and erverything goes right, execpt that the minors arent selectable.

If I start a game, the entrys for the groups are ignored and the countrys are still neutral.

Ill send you the scn.
Christine
 
Posts: 69
Joined: 31 May 2012, 11:04

Re: additional major players

Postby Kroah » 26 Jul 2015, 14:01

Thank you for your feedbacks, i will have a look ASAP. :D
Kroah
Site Admin
 
Posts: 430
Joined: 07 Feb 2006, 01:01
Location: France

Re: additional major players

Postby Kroah » 03 Sep 2015, 19:29

dizt3mp3r wrote:I made a modification to the nieuw standard map and added a couple of extra majors and it definitely complained about having more than 10 majors, cannot remember the exact error but I will retry and post the error again.
It would be good to have more than ten majors.

Christine wrote:dizt3mp3r is right, I tried to put some "minor nations" in my Nieuw Standaard Scn and everything goes right, except that the minors arent selectable.
If I start a game, the entries for the groups are ignored and the countries are still neutral.


Sorry but i really don't understand what you mean.

I started the game using your custom map with me as China and 13 AIs with the remaining majors (for a total of 14 majors).
I played several turns and all majors play as usual, conquering minor areas.

I don't notice anything strange, nor neutral majors.

Can you give more information on how to reproduce the bug (detailed steps, screenshots, save game, etc) ?
Thanks
Kroah
Site Admin
 
Posts: 430
Joined: 07 Feb 2006, 01:01
Location: France


Return to CoCoNet Discussion

Who is online

Users browsing this forum: No registered users and 3 guests

cron