Regions and Troop Loss
Posted: 31 May 2016, 03:22
Hi,
Firstly let me say great game. Smoother than the original SSI, and kills Argonaut Interactive's new version.
One thing I have noticed is troop losses when attacking into different regional zones.
In the original game there were 8 zones. An unsuccessful attack from one zone into from a different zone via sea, would cause the loss of all attacking troops. While an unsuccessful attack in the same zone via sea would have any survivors return to point of origin.
It appears that either there are no currently functioning zones in the game, or surviving troops are incorrectly returned after a cross zone attack fail. Or is this a design change?
Firstly let me say great game. Smoother than the original SSI, and kills Argonaut Interactive's new version.
One thing I have noticed is troop losses when attacking into different regional zones.
In the original game there were 8 zones. An unsuccessful attack from one zone into from a different zone via sea, would cause the loss of all attacking troops. While an unsuccessful attack in the same zone via sea would have any survivors return to point of origin.
It appears that either there are no currently functioning zones in the game, or surviving troops are incorrectly returned after a cross zone attack fail. Or is this a design change?