Todo list

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Todo list

Postby Kroah » 20 Mar 2008, 23:05

NEEDED FEEDBACKS:
I need feedbacks for the following subjects:

- Subversion implementation in the multiplayer environment
- Attack behavior if the target area owner changed before the battle takes place
- Importance of the retrait factor
- Battle order during a combat round
- Fight twice during combat phase
- Original AI feeling
- Skipping unwanted battles

HIGH PRIORITY FEATURES:
- Better disconnection management (Update timeouts after config, ingame disconnections, ...)

LOW PRIORITY FEATURES:
- In-game chat box
- Custom map and majors
- Custom AI
- Move cancellation
- Original (ST/XL) rules selectable in server configuration
Last edited by Kroah on 02 May 2008, 02:12, edited 7 times in total.
Kroah
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Re: Todo list

Postby Monty » 21 Mar 2008, 02:23

Kroah wrote:LOW PRIORITY FEATURES:
1) In-game chat box

i initially thought of it when i tested the multiplayer-game with a friend and we chatted parallel via icq. then, when you added the "toggle fullscreen"-mode, that wouldn't be an option any more and the idea of a built-in chatbox arose.
but now i think it can't be done because that chatbox would be in 640*480 too, wouldn't it?
so we should drop that chatbox-idea and try to use communication-solutions outside coconet, like teamspeak, scype, msn etc...
Monty
CoCoNet Beta Tester
 
Posts: 70
Joined: 24 Jun 2007, 23:03

Postby Kroah » 29 Mar 2008, 19:30

Added a low priority feature:
- Original (ST/XL) rules selectable in server configuration.
Kroah
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Posts: 423
Joined: 07 Feb 2006, 01:01
Location: France


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