NEEDED FEEDBACKS:
I need feedbacks for the following subjects:
- Subversion implementation in the multiplayer environment
- Attack behavior if the target area owner changed before the battle takes place
- Importance of the retrait factor
- Battle order during a combat round
- Fight twice during combat phase
- Original AI feeling
- Skipping unwanted battles
HIGH PRIORITY FEATURES:
- Better disconnection management (Update timeouts after config, ingame disconnections, ...)
LOW PRIORITY FEATURES:
- In-game chat box
- Custom map and majors
- Custom AI
- Move cancellation
- Original (ST/XL) rules selectable in server configuration