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Todo list

PostPosted: 20 Mar 2008, 23:05
by Kroah
NEEDED FEEDBACKS:
I need feedbacks for the following subjects:

- Subversion implementation in the multiplayer environment
- Attack behavior if the target area owner changed before the battle takes place
- Importance of the retrait factor
- Battle order during a combat round
- Fight twice during combat phase
- Original AI feeling
- Skipping unwanted battles

HIGH PRIORITY FEATURES:
- Better disconnection management (Update timeouts after config, ingame disconnections, ...)

LOW PRIORITY FEATURES:
- In-game chat box
- Custom map and majors
- Custom AI
- Move cancellation
- Original (ST/XL) rules selectable in server configuration

Re: Todo list

PostPosted: 21 Mar 2008, 02:23
by Monty
Kroah wrote:LOW PRIORITY FEATURES:
1) In-game chat box

i initially thought of it when i tested the multiplayer-game with a friend and we chatted parallel via icq. then, when you added the "toggle fullscreen"-mode, that wouldn't be an option any more and the idea of a built-in chatbox arose.
but now i think it can't be done because that chatbox would be in 640*480 too, wouldn't it?
so we should drop that chatbox-idea and try to use communication-solutions outside coconet, like teamspeak, scype, msn etc...

PostPosted: 29 Mar 2008, 19:30
by Kroah
Added a low priority feature:
- Original (ST/XL) rules selectable in server configuration.