Monty wrote:Kroah wrote:- we could let the army attacks until round 9 where it will retreat. The retreating army will be lot smaller, but this is like doing 9 combat phases in 1...
ah, you mean that every or many fights will then last the full 9 rounds?
ok, but how is it played in the bugged version? it must be played often to the 9th round, too?
You can see the bugged version like the current one but each side attacks his self instead of attacking each others... We can say the losses of both sides are independent of the opposing army (!)
Monty wrote:i think i still haven't understood completely when a combat round is finished and the next one begins. is it based on time or killed men or...? could be that you already explained it but i have forgotten...
Here's a simple example for a lone army move for the whole combat phase:
- round 1:
(A) The battle begins, each side attacks until one side retreats or all men of both side have attacked:
* if the attacking side retreats, the battle stops, the army move is ended and the attacking army try to return at home.
* if the defender side retreats, the battle stops, the army move is ended, the area is conquered and the defending army try to retreat to a friendly neighbor area.
* (B) if all men of both sides have attacked, the army move will be resolved again for another battle at the next round with the remaining men. Start again at (A) for round 2.
* if at round 9 the army move isn't ended, the army move is ended and the attacking army try to return at home.
As you can see, time is not used.
If the army move isn't ended when the attacking side retreat (before round 9), there will be 9 battles instead of 1, so more kills for both sides.
On ST, (B) is:
* if all men of >one< (not both) side have attacked, the army move will be resolved again for another battle at the next round with the remaining men. Start again at (A) for round 2.
-> This is why lots of battles lasts 9 rounds on ST.
Here's a simplified example (ST version, same random through rounds):
England: 1000 men (factor 1, retreat 500, random 1 -> 1 loss every 1):
Japan: 50 men (factor 2, fortified, retreat 25, random 2 -> 1 loss every 4):
Round 1 stops when 50 Japan men attacks (50/4=12 losses)
England loss 50 men (50/1).
Round 2 stops when 38 Japan men attacks (38/4=9 losses)
England loss 38 men.
Round 3 stops when 29 Japan men attacks (29/4=7 losses)
England loss 29 men.
And so on...
As we can see, England kills itself at a high rate! Russia (and high factors majors) are really overpowered, they loss few men.
I really don't understand why ST version is done this way... I call this "the big bug" until someone explain me the reason of this new behavior (i've decompiled 3 different ST versions, same result).