Nieuw Standaard : An alternative standard scenario

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Re: Nieuw Standaard : An alternative standard scenario

Postby Christine » 07 Jul 2012, 10:40

You get the error then you do... what? Clicking "host" for starting the game? Or by selecting the computers/player?

Can you start CoCoNet with the standard map?

And please post your logfiles.
Christine
 
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Re: Nieuw Standaard : An alternative standard scenario

Postby TCMgenX » 07 Jul 2012, 10:55

Thanx for the replay. But i've figured it out, and veel a bit stupid. The file was .rar and not .zip everything Works live a charm now
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Re: Nieuw Standaard : An alternative standard scenario

Postby TCMgenX » 07 Jul 2012, 10:59

Hahaha funny t9 on my iPhone....
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Re: Nieuw Standaard : An alternative standard scenario

Postby Christine » 07 Jul 2012, 17:40

Oh, erm... thats my fould. Im using winrar instead of winzip and .rar is the tools default compression method. I was just a bit inattentive. Maybe I should write me a script for that ... grml. I'll update the file in the next minutes with some updates. I planed to make it the last update, but in this case theres missing something. Next update comes someday in the next week - before my vacation.
Christine
 
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Re: Nieuw Standaard : An alternative standard scenario

Postby dizt3mp3r » 12 Jul 2012, 17:02

@TCMgenX - glad you got it fixed. Windows often hides the file suffix so it can be hard to tell what the file type is. With XP/Vista I always unhide file prefixes. If you have a rar file instead of a zip then you can see it a lot easier.

The "nieuw standard" has set a new standard for the game... It is enjoyable and a lot harder to win. I have only played in on levels 5 with an occasional random major elevated to 6. Makes it harder to play. With CC pre-v1.0I could easily win with all the majors at level 9+ and now it is a struggle, just on level 5 especially at the start of the game.

This is good.
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Re: Nieuw Standaard : An alternative standard scenario

Postby Christine » 14 Jul 2012, 14:32

Im glad you like it. :)

Well, I've done the final update. There are lots of news (see edited posting) ... I have no idea for a new version, but bug reports and suggestions are still welcome.

I'm planning to make a new scenario in the next month. This would be an "WorldWar-1 european theatre" scenario, but Im not sure if the AI act like I want it to be. Well.. we will see.
Christine
 
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Joined: 31 May 2012, 11:04

Re: Nieuw Standaard : An alternative standard scenario

Postby Christine » 15 Jul 2012, 16:12

fixed ethiopias border from 000000 to 010101 so other countrys want be affected if ethiopia is conquered.
Christine
 
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Re: Nieuw Standaard : An alternative standard scenario

Postby Kroah » 15 Jul 2012, 16:56

Nice map Christine.
It's fun to play with new world countries.

Is it intentional the boats have a black background ?
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Re: Nieuw Standaard : An alternative standard scenario

Postby Kroah » 15 Jul 2012, 19:31

The fill of the Turkey should be few pixels lower.

The next release will help you to find such cases with the "Preview Fills" feature.
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Re: Nieuw Standaard : An alternative standard scenario

Postby Monty » 08 Oct 2012, 20:13

Hi Christine,
wanted to take a look at your scenario, but it seems the xml file is missing in the zip?
In the zip dizt3mp3r posted it's there but it's not the updated version...
Greetz, Monty
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Re: Nieuw Standaard : An alternative standard scenario

Postby Christine » 28 Oct 2012, 00:48

oh, you're right. I've updated the file in the posting.
Christine
 
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Re: Nieuw Standaard : An alternative standard scenario

Postby Monty » 31 Oct 2012, 13:20

Thanks :)
Monty
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Re: Nieuw Standaard : An alternative standard scenario

Postby Christine » 16 Jan 2013, 19:51

I updated my scenario again. I've corrected 2 arealinks.... maybe I should play it first before releasing it. ;)
Christine
 
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Re: Nieuw Standaard : An alternative standard scenario

Postby Kroah » 23 Jun 2013, 19:49

Hello Christine,

I'm testing the compatibility of your map with the upcoming release of CoCoNet v1.1.0.

Did you notice the background of the boats is black ?
Attachments
Nieuw Standaard black boats.png
Nieuw Standaard black boats.png (27.61 KiB) Viewed 649 times
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Re: Nieuw Standaard : An alternative standard scenario

Postby Ayoross » 06 May 2015, 23:47

Hi,

I tried your map, it is great. I did many games with AIs only, to test the balance of the countries, and I noticed some problems:
- England wins most of the games (as in the normal game)
- USA and Japan are particularly weak.

I did a slight adjustment, which seem to work quite well : I can still see England and Germany win the game, but also Spain, USA, France, Russia or even Austria ^^

Here are the changes :

England : Army offensive & defensive factor to 2. As a tradeoff, army cost is lowered to 5.
USA : Army cost down to 3.
Japan : Navy cost down to 4.
Ayoross
 
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