pattern error
Posted: 02 Nov 2012, 16:26
hi kroah,
i have a bug to report. when you load the attached file, you see two occupied areas by the scythians (green with white arrow symbol). the background has the correct fill, but the pattern is still visible:
you can also see in the gif that the pattern gets in the way of the filling algorithm (some cyan border pixels).
apart from this, i have some questions about finetuning the maps in the xml file:
- what are SpecialAreas and SpecialSprites?
- i have 5 major players. at first, when i made the flags.gif with 5 units, the flags were distorted in the game. only when i added a sixth dummy flag, everything looked great. maybe less than 6 players need to be take into account when it comes to flags?
- please explain the whole xml "AI" group in the major element
- what use is the "DefaultArea"?
thanx!!!
ps: the editor is very usable, great work!
i have a bug to report. when you load the attached file, you see two occupied areas by the scythians (green with white arrow symbol). the background has the correct fill, but the pattern is still visible:
you can also see in the gif that the pattern gets in the way of the filling algorithm (some cyan border pixels).
apart from this, i have some questions about finetuning the maps in the xml file:
- what are SpecialAreas and SpecialSprites?
- i have 5 major players. at first, when i made the flags.gif with 5 units, the flags were distorted in the game. only when i added a sixth dummy flag, everything looked great. maybe less than 6 players need to be take into account when it comes to flags?
- please explain the whole xml "AI" group in the major element
- what use is the "DefaultArea"?
thanx!!!
ps: the editor is very usable, great work!