Christine wrote:erm.. I cant load the file. I dont think that this is a coconet-bug.
When starting a new game, Colonial Conquest set some "weak" and "strong" areas.mael15 wrote:- what are SpecialAreas?
Special sprites define the position and size of 3 special sprites (see special.png) :mael15 wrote:- what are SpecialSprites?
I will try to reproduce this behavior.mael15 wrote:i have 5 major players. at first, when i made the flags.gif with 5 units, the flags were distorted in the game. only when i added a sixth dummy flag, everything looked great. maybe less than 6 players need to be take into account when it comes to flags?
Groups define the starting locations (areas and their values, which take precedence over the <DefaultArea> and <Area> tags).mael15 wrote:please explain the whole xml "AI" group in the major element
Default area set the default area values if no value is given in their <Area> tag.mael15 wrote:what use is the "DefaultArea"?
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