Hi all,
CoCoNet 1.2.0 is released !
After several long game sessions, i've finally put together a new version of CoCoNet.
It would need more testing, but i know some people wandering on the forum can help me on this task!
This release adds 2 new features:
- A new custom map based on the Amiga game Kingdom of Englands (with new sprites and a new filling method).
- A new custom AI named Kroah which tries to enhance many aspects of the vanilla AI (better army/navy scaling, defense/taskforce balance, war declaration, reinforcements, etc.).
PS: The new AI cheats as much as the vanilla one: cheating is handled by the core engine, not by the AI. But the new behaviors make it stronger. I won't recommend you to play at a level higher than 4 for you first game.
Along this, some bugs have been fixed (and many small features are still on the todo list).
Next step is to check/fix compatibility of all users custom maps (and fixing some area borders glitches i see on some maps).
If you have a newer version of your custom maps, then please post it here in this thread so i can check/fix your up-to-date map.
All comments and feedbacks are welcome. If you find some bugs, post here the needed information with the Logs folder.
Thank you and have fun!
Changelog:
- New: Custom map based on the Amiga game Kingdom of Englands.
- New: Custom AI named Kroah which tries to enhance many aspects of the vanilla AI.
- New: A new transparent filling method when conquering areas.
- Fixed: Private messages are now correctly spelled.
- Fixed: Crash when giving up after the end of turn.
- Fixed: Purple navy buttons are now correctly disabled when moving to an inner area.
- Fixed: Cancelling an army move order when all navy are already moved does not trigger anymore the popup message "No more navy to move".
- Fixed: Many more small bugs.
http://bringerp.free.fr/RE/Files/CoCoNet-1.2.0.7z