eobet wrote:I guess the Atari ST version is easier because there's no custom OS or diabolical copy protection schemes in place (although, those have been decoded now)
You are right, no custom OS nor copy protection. But this Atari ST could be difficult to reverse engineer for someone who doesn't know the principle of 'roguelike engine'.
eobet wrote:but I think most people would be more interested in the 8-bit Atari versions. [...] (Again, I do also believe that most people would like to see The Dungeon decomplied instead of The City, because that game held more secrets.)
I agree. Because there's already a project about the 8bits decompilation of AR, i went for the 16bits. I never had the time to play the dungeon. I think to decompile a game, one must perfectly know it with hundred hours of play. This helps a lot, really. Nevertheless, the dungeon uses the same base engine than the 16bits version, my work could be used for it too, and i hope so.
eobet wrote:http://www.dynamicdiscord.com/ar/
Thank you, i already read those files few years ago when i begun to work on AR.
eobet wrote:PS. It's more appropriate to call it "Phil's game", since Phillip Price did the design and coding. Gary Gilbertson was the music maestro.
Ho, yeah of course, it was a bit late when i wrote that.
Even if Dan's engine is an impressive effort, phil's game is outstanding on its own, but hard (if not impossible) to port it as is without indepth modifications. So Dan's engine is a good idea to port the game on different systems by keeping most of the code.
acehighness wrote:This is the most exciting news I have read on the web in a long time for me !! Maybe we will finally uncover ALL the secrets in the great game.
I think i've done all i can do on the ST version. I'm currently polishing the website, adding some stuffs here and there, cross referencing some keywords...
acehighness wrote:Hope you find code to explain what exactly determines when the player character gets diseases like Scurvy etc ...
I think you'll find everything you want, if not, i'll add it. Spells, armors, weapons, effects, metabolism, encounters, combat, establishments, weather... doh, so many thing in this game... incredible.
acehighness wrote:Good luck with this decompilation project !
Thank you, and soon the big update!