Batlin wrote:Hi Kroah,
The screenshots look like real Atari ST GEM, even down to the greyed-out "-----" menu separator... how did you do that?!
Did you emulate the AES/VDI in your client, or just simulate the look-and feel?
p.s. very impressive
Kroah wrote:I'm currently tuning the AI and the biggest remaining thing to do is the save game feature. I think i'll do a public beta without it first. What do you think ?
Batlin wrote:I'd certainly play the beta if and when you release, though - the game looks great.
Batlin wrote:Are you rewriting with your own AI or implementing the strategies used by the ST/XL versions?
Symoon wrote:This looks absolutely amazing !
I had begun working on Colonial Conquest for Oric, long ago. I made some graphics and had begun analyzing the saved games; but finally dropped it because I didn't have enough spare time (and honestly not the programming skills either).
Symoon wrote:That would be great if, once the work is finished, the algorithms could be made available for adaptations to other computers
Kroah wrote:Symoon wrote:That would be great if, once the work is finished, the algorithms could be made available for adaptations to other computers
I don't know if this will be useful for adaptations. Because of the original game bugs, i've improved and adapted the code (mainly the AI and combat algorithm), trying to keep the original feeling.
Fabrice wrote:Found your forum today, remembering good old times of Colonial Conquest games with my friends 15 years ago.
We used to play a lot with that game up 6 players at the same time. A real very big mess. We tried to play the emulated version, but the bugs remain and "spoil" the game.
Fabrice wrote:If you look for beta-testers for your work, I'd be glad to play.
Fabrice wrote:Pour info : Mes amis et moi sommes en France... si jamais le French is necessary
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