dizt3mp3r wrote:Are there any instructions for network play?
No because this is quite easy.
dizt3mp3r wrote:I have 0.9.13 and it will not connect to other games via the net, LAN works successfully though. Firewall settings: http 80 and UDP 2626 allowed, incoming/outgoing using sygate on XP. When connecting, the game is visible in the list of network games under "join a game" but "server not found" always pops up with the server ip address and port shown.
You need to open the port you specified (2626) for the protocol TCP (not only UDP).
FYI, UDP is used to listen the LAN network, TCP for ingame communication, and the port 80 to retrieve Internet games.
Both TCP and UDP can have their own port in Coconet, but i recommend using the same port.
If you still have issue, you can use VPN (like Hamachi) to connect to your worldwide friends via LAN.
dizt3mp3r wrote:I see some players have 0.9.14 debug, does this make a difference when trying to connect with the older version?
No, this was only a fix for 64 bit users.
dizt3mp3r wrote:Is 0.9.14 still downloadable, anyone fancy making this available?
You should not need it if you don't use a 64 bits environment.
This is only a patch:
http://bringerp.free.fr/Files/CoCoNet/CoCoNet%20-%20Windows%207%20-%20Test%2001.zipdizt3mp3r wrote:With coconet not having in game chat, can I suggest that if you want to play a game that you put your email address or skype id or other identifier in your game name and then if you want to contact the other player then you can do so. The game name field seems quite long so it can take a full email address and some text.
Coconet does have an ingame chat. Type something then press enter.
In the upcoming version, I have enhanced the lobby and added a chat box.
Tell me if you still have connection issue.