Greetings.
I have been trying to get a full collection of the sounds from the Chaos Engine
but as of yet I have had no luck. I have poked around inside the archives for this
game but I cant find any sound sample data. I have even taken memory dumps of
it while its running and listened threw the dump using audacity and still I can find
any samples. In the archives there are SFX1.SFX, SFX2.SFX....
The data in them appears to be compressed, and I have no way of knowing how
to decompress them.
I did in fact download some of the RJP format music for the game, and they contained
the samples for the music, but also some of the game sound effects.
I did actually manage to get the player hit sounds, all announcer sounds, an explosion
and a few other bits and pieces, but there is a lot missing.
Since lots of the people here (or perhaps just kroah) seem to have dug deeply into
the game, I was wondering if they can tell me anything about how to get at the
sound from the Chaos Engine.
Perhaps it might help if I explain why I'm trying to get the sounds.
For the past month I have been working on a remake of the Chaos Engine.
My intention is to create a near clone of the game, but in portable c++ with
a level editor and a new set of levels.
I currently have the level editor written (in C#) and for the most part it can be considered
finished. I have written the game engine from scratch using SDL and today it became practically
feature complete. I just finished coding up a small audio system for it, and now I am adding
sound effects to all of the game entities and scripts I have written, but I don't have all the sounds.
Since this would be my first remake project, I don't know what any of the legal implications of
this would be, if I am to release it open source. Can anyone advise me on what I can and cant
do with my remake?
Also I should like to thank you Kroah since your reversing of the chaos engine was a big
inspiration for my remake and the graphics extractor was really essential.